Legacy: Mirrors in the Ruins

Posted Posted in Legacy

Exciting news for Legacy: I’ve teamed up with another designer to begin work on another supplement for the game! Mirrors in the Ruins will look at the inhuman things that make their home in the Wasteland, and give you a chance to explore how the post-apocalyptic world looks from their perspective with family and character […]

Legacy: Finding the Drama

Posted Posted in Legacy, Play Advice

While players in Legacy have plenty of ways to proactively chase their plots and change the world, it’s helpful as a GM to have ways of introducing adversity and opportunity into the character’s lives. Here are some places to find inspiration in Legacy. First Session The procedure laid out in Chapter 1 builds a world […]

Legacy: The Road Wars

Posted Posted in Legacy

Post-apocalyptic fiction and over-the-top vehicles are strongly linked in many minds, and if Legacy had been written after seeingFury Road you can bet it would have had more focus devoted to the chariots of the wasteland! The core game’s rules allow you to play a game where these vehicles play a part, but it’d be […]