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Hi! It’s been a while since we’ve been able to focus on game design, but we’re happy to announce that What Ho World is now available to be playtested! It’s gone through quite a few revisions since it was last promoted, but we’re quite proud of its current status and hope you enjoy it too!

The game’s rules can be found in a google doc here. Feel free to comment with your observations even if you haven’t had a chance to try the rules out.

Those will let you play the game with just character sheets, but really it’s a game designed to be played with physical cards. To that end, you can get the PDF for you to print here. The file is ordered such that the 2nd page is the reverse side of the 1st page, the 4th page the rear of the 3rd, and so on.

Some cards from the current game. The photographs are provisional art, all of them taken from the public domain.

Alternative, the deck can be bought from PrinterStudio for the price it costs to print and ship it: follow this link. These are the guys we’re considering using for the eventual kickstarter, so if you end up ordering from them let us know what the experience was like!

If you want to submit detailed playtest feedback, use this form:

Contact form removed to avoid spam.

 


1 Comment

What Ho World Design Diary 5: Trying Twine - UFO Press · 6th April 2016 at 4:37 pm

[…] If you don’t know it Twine’s an HTML-based interactive fiction framework that’s surprisingly easy to use. It naturally breaks things down into ‘passages’ that work a lot like cards, and has enough variable-tracking that I could run the entire game in it. If you’re interested in trying this out I’ve embedded it in the page below, or you can use this link to get a full-screen version. If you want to play the game with a group you’ll need the full rules – they’re all available here. […]

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