(set: $g1met to 0)(set: $g2met to 0)To start, pick a character:
[[The Gadabout]]
[[The Servant]]
[[The Highbrow]]
[[The Aged Relative]]
[[The Pillar of Society]]
What Ho, World! is published by UFO Press. To get the full rules, print-and-play files for the game, or order a physical deck, go to www.ufopress.co.uk A social butterfly very much at home in the galas and clubs of high society but utterly naive about anything else, the Gadabout is constantly in motion – getting engaged and breaking it off, showing impeccable etiquette and then flouting conventions, they can cope with pretty much anything so long as nobody pins them down and pens them in.
Sound good?
[[Yes->GadStyle]]
[[No->Beginning]]
Where the Gadabout is mercurial you are solid and dependable, always ready to offer sage advice, a bracing drink, or surprising skills from your time in the forces. Even when you’re unavailable to assist their master, it’s only because a more urgent or important errand has taken up your attention.
Sound good?
[[Yes->ServStyle]]
[[No->Beginning]] Whether you’re an artist, a priest or a scholar, you've been given license by society to ignore social conventions, think strange thoughts and create shocking works – so long as you don’t go too far. You moves play into this duality, whether it’s through being so oblivious you’re impervious to social influence and knowing the most obscure, strangely useful facts, or cannily putting together work whose ideas are just shocking enough to spread through the chattering classes like wildfire.
Sound good?
[[Yes->HighStyle]]
[[No->Beginning]] Your years have given you a healthy disregard for society’s mores, as well as the status needed to get away with it. Whether you’re foisting an inconvenient duty onto your nephew, throwing a grand gala to embarrass your social rivals, or demonstrating stealth and blackjacking skills that rival the best footpad, you’re an indomitable juggernaut of a force.
Sound good?
[[Yes->AgedStyle]]
[[No->Beginning]] You're a key figure of the establishment – a judge, a major, a minor royal or the chair of the local Women’s Institute. Your word carries weight, and your judgement is feared by all, but your doctrinal mindset can leave you open to crafty plots and fast talk. Further, the organisation that is the source of your power can demand your attention at inconvenient times.
Sound good?
[[Yes->PillarStyle]]
[[No->Beginning]] (set:$char to "Gadabout")(goto:"GadRelationships")Stuff about their Style goes here.
[[Your Relationships->GadRelationships]]One character is a childhood friend of yours. You may always enter one of their scenes, without needing an explanation. Who is it?
The Servant
The Highbrow
The Aged Relative
The Pillar of Society
(click:"The Servant")[(set: $posRelationship to "The Servant")(goto:"GadNegRelationships")]
(click:"The Highbrow")[(set: $posRelationship to "The Highbrow")(goto:"GadNegRelationships")]
(click:"The Aged Relative")[(set: $posRelationship to "The Aged Relative")(goto:"GadNegRelationships")]
(click:"The Pillar of Society")[(set: $posRelationship to "The Pillar of Society")(goto:"GadNegRelationships")]One character controls the resources that allow your life of leisure, and while they’d never cut you off entirely the mere threat of it fills you with dread. They may spend a token to subtly hint their disapproval, sending you fleeing from the scene. You cannot re-enter the scene by any means. Who are they?(if:$posRelationship!="The Servant")[
The Servant](if:$posRelationship!="The Highbrow")[
The Highbrow ](if:$posRelationship!="The Aged Relative")[
The Aged Relative ](if:$posRelationship!="The Pillar of Society")[
The Pillar of Society ]
(click:"The Servant")[(set: $negRelationship to "The Servant")(goto:"Relationships from others")]
(click:"The Highbrow")[(set: $negRelationship to "The Highbrow")(goto:"Relationships from others")]
(click:"The Aged Relative")[(set: $negRelationship to "The Aged Relative")(goto:"Relationships from others")]
(click:"The Pillar of Society")[(set: $negRelationship to "The Pillar of Society")(goto:"Relationships from others")](set:$choices to 0)(set:$move1 to false)(set:$move2 to false) (set:$move3 to false)(set:$move4 to false) (set:$move5 to false)(set: $c1State to "Free")(set: $c2State to "Free")(set: $c3State to "Free")(set: $c4State to "Free")(set: $c5State to "Free")Choose two starting moves:
Flout Conventions: Be a trendsetter, not a transgressor.
Enthusiastic Amateur: Enthusiasm can substitute for skill... to a degree.
Read Interactions: Take in people's relationships, hopes and fears at a glance.
Exceeding Wealth: With enough money, nothing is truly out of your grasp.
Volunteer: Sometimes, chipping in and lending a hand is its own reward.
(click:"Flout Conventions")[(set:$move1 to true)(set:$c1State to "Move")(if:$choices is 1)[(goto:"Assets1")](else:)[(set:$choices to 1)]]
(click:"Enthusiastic Amateur")[(set:$move2 to true)(set:$c2State to "Move")(if:$choices is 1)[(goto:"Assets1")](else:)[(set:$choices to 1)]]
(click:"Read Interactions")[(set:$move3 to true)(set:$c3State to "Move")(if:$choices is 1)[(goto:"Assets1")](else:)[(set:$choices to 1)]]
(click:"Exceeding Wealth")[(set:$move4 to true)(set:$c4State to "Move")(if:$choices is 1)[(goto:"Assets1")](else:)[(set:$choices to 1)]]
(click:"Volunteer")[(set:$move5 to true)(set:$c5State to "Move")(if:$choices is 1)[(goto:"Assets1")](else:)[(set:$choices to 1)]]
In Play
(live: 1s)[(if: $g1met + $g2met is 2)[//Is it your turn to [[frame a scene?->Final Framing]]//](else:)[//Is it your turn to [[frame a scene?->Scene Framing]]//]]
Your Tokens
(if:$char is "Gadabout")[
(set:$c1 to "Flout Conventions")(unless:$move1)[ (set:$w1 to true)(set:$s1 to false)(set:$g1 to true)(set:$k1 to false)](set:$c2 to "Enthusiastic Amateur")(unless:$move2)[ (set:$w2 to false)(set:$s2 to true)(set:$g2 to true)(set:$k2 to false)](set:$c3 to "Read Interactions")(unless:$move3)[ (set:$w3 to true)(set:$s3 to false)(set:$g3 to true)(set:$k3 to false)](set:$c4 to "Exceeding Wealth")(unless:$move4)[ (set:$w4 to true)(set:$s4 to false)(set:$g4 to false)(set:$k4 to true)](set:$c5 to "Volunteer")(unless:$move5)[ (set:$w5 to false)(set:$s5 to true)(set:$g5 to true)(set:$k5 to false)](if: $Excellence > 0)[]
](if:$char is "Servant")[
(set:$c1 to "Restorative Draught")(unless:$move1)[ (set:$w1 to false)(set:$s1 to true)(set:$g1 to true)(set:$k1 to false)](set:$c2 to "Big Book of Secrets")(unless:$move2)[ (set:$w2 to false)(set:$s2 to true)(set:$g2 to false)(set:$k2 to true)](set:$c3 to "Wise Advice")(unless:$move3)[ (set:$w3 to true)(set:$s3 to false)(set:$g3 to true)(set:$k3 to false)](set:$c4 to "Surprising Knowledge")(unless:$move4)[ (set:$w4 to false)(set:$s4 to false)(set:$g4 to true)(set:$k4 to true)](set:$c5 to "Grooming")(unless:$move5)[ (set:$w5 to true)(set:$s5 to false)(set:$g5 to false)(set:$k5 to true)](if: $Excellence > 0)[]
](if:$char is "Highbrow")[
(set:$c1 to "A Classic Enigma")(unless:$move1)[ (set:$w1 to false)(set:$s1 to false)(set:$g1 to true)(set:$k1 to true)](set:$c2 to "Field of Interest")(unless:$move2)[ (set:$w2 to true)(set:$s2 to false)(set:$g2 to false)(set:$k2 to true)](set:$c3 to "Oblivious Aegis")(unless:$move3)[ (set:$w3 to true)(set:$s3 to false)(set:$g3 to true)(set:$k3 to false)](set:$c4 to "Avant-Garde")(unless:$move4)[ (set:$w4 to true)(set:$s4 to false)(set:$g4 to false)(set:$k4 to true)](set:$c5 to "Mass Media")(unless:$move5)[ (set:$w5 to false)(set:$s5 to true)(set:$g5 to true)(set:$k5 to false)](if: $Excellence > 0)[]
](if:$char is "Pillar")[
(set:$c1 to "Steely Glare")(unless:$move1)[ (set:$w1 to false)(set:$s1 to false)(set:$g1 to true)(set:$k1 to true)](set:$c2 to "War Story")(unless:$move2)[ (set:$w2 to true)(set:$s2 to false)(set:$g2 to false)(set:$k2 to true)](set:$c3 to "Imperative")(unless:$move3)[ (set:$w3 to true)(set:$s3 to false)(set:$g3 to true)(set:$k3 to false)](set:$c4 to "Make a Toast")(unless:$move4)[ (set:$w4 to true)(set:$s4 to false)(set:$g4 to false)(set:$k4 to true)](set:$c5 to "Commandeer")(unless:$move5)[ (set:$w5 to false)(set:$s5 to true)(set:$g5 to true)(set:$k5 to false)](if: $Excellence > 0)[]
](if:$char is "Aged")[
(set:$c1 to "Inconvenience")(unless:$move1)[ (set:$w1 to false)(set:$s1 to true)(set:$g1 to true)(set:$k1 to false)](set:$c2 to "Upbraid")(unless:$move2)[ (set:$w2 to true)(set:$s2 to true)(set:$g2 to false)(set:$k2 to false)](set:$c3 to "Cosh")(unless:$move3)[ (set:$w3 to true)(set:$s3 to false)(set:$g3 to true)(set:$k3 to false)](set:$c4 to "Throw an Event")(unless:$move4)[ (set:$w4 to false)(set:$s4 to true)(set:$g4 to true)(set:$k4 to false)](set:$c5 to "Have you met Auguste?")(unless:$move5)[ (set:$w5 to false)(set:$s5 to true)(set:$g5 to false)(set:$k5 to true)](if: $Excellence > 0)[]
]
Assets and Goals
Your assets:
$a1
$a2
Your goals:
$goal1 (if: $g1met is 0)[(link-replace: "Has this been met?")[(set:$g1met to 1)Met!]](else:)[Met!]
$goal2 (if: $g2met is 0)[(link-replace: "Has this been met?")[(set:$g2met to 1)Met!]](else:)[Met!]
Relationships
You may always enter a scene where $posRelationship is present without needing an explanation, unless someone has spent tokens forcing you out with your Relationship.(if:$gadaboutRel)[
You control the resources that allow The Gadabout their life of leisure, and while it'd be very drastic to cut them off you can use the mere suggestion to fill them with dread. You may [[spend ->Spend Grace]] to subtly intimate your disapproval, sending them fleeing the scene. They cannot re-enter the scene by any means.](if:$servantRel)[
You have a habit of accidentally, teasingly or even maliciously interfering with The Servant's duties. You may [[spend ->Spend Skulduggery]] to send their tools, preparations or uniform into disarry, forcing them to leave the scene and rectify them. They cannot re-enter the scene by any means.](if:$highbrowRel)[
In your opinion, The Highbrow doesn't measure up at all to your favoured artist, scholar or theologian in the field. You may [[spend ->Spend Knowhow]] to bring up one way they fall short, sending them fleeing the scene in embarassment or anger. They cannot re-enter the scene by any means.](if:$pillarRel)[
You know a shameful secret of the Pillar of the Community, and can [[spend ->Spend Knowhow]] to hint at it and exile them from a scene you're both in. They cannot re-enter the scene by any means.](if:$agedRel)[
The Aged Relative is indebted to you. You may [[spend ->Spend Wits]] to discreetly raise the topic of the obligation and send them fleeing. They cannot re-enter the scene by any means.]
Miscellaneous Spends
Use these links if you need to [[spend]] or [[free]] a token for reasons outside of your moves.
Trouble Move
(if:$char is "Gadabout")[(if: $FreeExcellence is 0)[Through poor phrasing or mistaken kindness you’ve given the impression you’re in love with someone. [[They take you aside...->GadTrouble]]](else:)[Things are actually going pretty well! Spend all your Excellence tokens to unlock this move.]](if:$char is "Servant")[(if: $FreeExcellence is 0)[Someone has a job for you! [[You immediately depart on the errand...->ServantTrouble]]](else:)[Things are actually going pretty well! Spend all your Excellence tokens to unlock this move.]](if:$char is "Pillar")[(if: $FreeExcellence is 0)[A member of your organisation arrives, with an urgent message for you. [[They take you aside...->PillarTrouble]]](else:)[Things are actually going pretty well! Spend all your Excellence tokens to unlock this move.]](if:$char is "Highbrow")[(if: $FreeExcellence is 0)[While you confuse the locals they recognise your cultural authority, and as such constantly request you open art galleries, judge baking competitions, and speak at fetes. [[It's time for one now...->HighbrowTrouble]]](else:)[Things are actually going pretty well! Spend all your Excellence tokens to unlock this move.]](if:$char is "Aged")[(if: $FreeExcellence is 0)[You have a scheme going, with a number of co-conspirators. (if: $Excellence is 0)[Keep the goal secret, but at the start of the game say one problem it's currently facing.] If you've solved your current problem, [[it's time for another secret meeting...->AgedTrouble]]](else:)[You're still working on solving that problem! Spend all your Excellence tokens to unlock this move.]]
Your Moves
[[Act Quickly]]: //When you respond to another player's move...//
[[Who's Who?]]: //When you introduce a member of society to the story...//
[[Sneak About]]: //When you try to get somewhere while avoiding attention...//
[[Match-Making]]: //When you're convinced that two other people would be a good match...//
[[Bamboozle]]: //When you pull the wool over someone's eyes with fast talk and misdirection...//(if:$char is "Gadabout")[(if:$move1)[
[[Flout Conventions]]: //When you do something against social mores...//](if:$move2)[
[[Enthusiastic Amateur]]: //When you try to do something clearly outside your skills...//](if:$move3)[
(link-goto: "Read Interactions"): //When you observe two characters interacting for more than a few minutes...//](if:$move4)[
[[Exceeding Wealth]]: //If you wish to purchase something...//](if:$move5)[
[[Volunteer]]: //If you volunteer to perform a significant task for someone...//]](if:$char is "Servant")[(if:$move1)[
[[Restorative Draught]]: //When you prepare a special drink...//](if:$move2)[
[[Big Book of Secrets]]: //When you consult your fellow servant's ledger of secrets...//](if:$move3)[
[[Wise Advice]]: //When you propose a solution to a predicament...//](if:$move4)[
[[Surprising Knowledge]]: //When you call on unexpected skills...//](if:$move5)[
[[Grooming]]: //If you suggest how someone can improve their appearance...//]](if:$char is "Pillar")[(if:$move1)[
[[Steely Glare]]: //When you fix someone with your glare...//](if:$move2)[
[[War Story]]: //When you launch into an extensive and spine-tingling anecdote...//](if:$move3)[
[[Imperative]]: //When you declare a particular action taboo...//](if:$move4)[
[[Make a Toast]]: //When you publicly laud another character...//](if:$move5)[
[[Commandeer]]: //When you take control of someone else's property...//]](if:$char is "Aged")[(if:$move1)[
[[Inconvenience]]: //If you lecture someone on their moral failings...//](if:$move2)[
[[Upbraid]]: //When you try to do something clearly outside your skills...//](if:$move3)[
[[Cosh]]: //When someone is unaware of your presence...//](if:$move4)[
[[Throw an Event]]: //When you prepare for an incredible party...//](if:$move5)[
[[Have you met Auguste?]]: //If you need the services of a particular servant...//]](if:$char is "Highbrow")[(if:$move1)[
[[A Classic Enigma]]: //When you utter an age-old question...//](if:$move2)[
[[Field of Interest]]: //When you work within your field...//](if:$move3)[
[[Oblivious Aegis]]: //While you focus on your obsession...//](if:$move4)[
[[Avant-Garde]]: //When you present a shocking new production to an audience...//](if:$move5)[
[[Mass Media]]: //When you send a message out into the wider population...//]]When you respond to another player’s move, spend:
* [[Spend ->Spend Skulduggery]] to disappear from sight or shift blame.
* [[Spend ->Spend Grace]] to shame the offender with your dignity.
* [[Spend ->Spend Knowhow]] to defend yourself with a previously-established part of the scene.
* [[Spend ->Spend Wits]] to spot a flaw or an escape route.
Work together with the other player to downgrade, deflect or delay the consequences of their move.
[[Return->Main Page]] When you introduce a member of society to the story, also explain:
0. their name
0. a talent or asset of theirs
0. a defining eccentricity of theirs
0. why you’re on bad terms with each other
If you spend:
[[Spend ->Spend Skulduggery]] - You have some leverage over them.
[[Spend ->Spend Knowhow]] - Their talent or asset is extremely rare and useful.
[[Spend ->Spend Grace]] - Instead of being on bad terms, they are inordinately fond of you.When you try to get somewhere while avoiding attention, choose 1:
* Nobody else is there.
* There are good hiding spots.
* Nobody notices your absence.
If you’re spotted while sneaking around, [[spend ->Spend Skulduggery]] to hide your identity with an outlandish disguise.
[[Return->Main Page]] When you’re convinced that two other people would be a good match in business or romance and let everyone know about it, spend:
[[Spend ->Spend Knowhow]] to convince society at large that they would be a good match.
[[Spend ->Spend Grace]] to convince them to give your proposal a shot.
If you spend no tokens, the match gains traction only if you accept a match for yourself proposed by the target’s player(s).
[[Return->Main Page]] When you pull the wool over someone’s eyes with fast talk and misdirection, choose one:
* They come away suspicious of your motives.
* Your extravagant patter attracts further attention.
* They repeat your story to others with their own embellishments.
If you spend:
[[Spend ->Spend Skulduggery]] - They’re so entranced you can take something from them or place something on them.
[[Spend ->Spend Wits]] - You may say where they go when you stop talking to them.When you do something clearly against social mores (attend an illegal jazz club, wear a hideous plaid suit, court someone outside your class, etc) you may:
* [[Spend ->Spend Grace]] to have your actions regarded as trendsetting instead of taboo, //or//
* [[Spend ->Spend Skulduggery]] to finger someone else as the true transgressor.
[[Done->Main Page]] When you try to do something clearly outside
your skills, you may [[spend ->Spend Wits]] to succeed against all
odds, but choose one:
* You were a bit too enthusiastic, and created more problems.
* A genuine expert is present and takes umbrage at your amateurishness.
* You are taken in by your apparent skill and cannot use this move again until you fail spectacularly at this activity.
[[Return->Main Page]] Your finances far outstretch your ability to exhaust them. Commit a [[ token->Spend Grace]] to this move to purchase something as a temporary Asset for as long as the token remains committed. If you’re in a place where it can be bought, obtain it immediately; if not, you may telephone an order in, in which case it will be delivered at the end of the next scene.
[[Return->Main Page]] You’re always willing to chip in and lend a hand. If you volunteer to perform a significant task for someone (obtain an important item from a local village, bear some important news, look after a pampered terrier) you may |refresh>[refresh a token] every time the errand causes you trouble or misfortune.
[[Return->Main Page]]
(click:?refresh)[(unless:$move1)[(unless:$c1State is "Free")[
(link:$c1)[(set:$c1State to "Free")]]](unless:$move2)[(unless:$c2State is "Free")[
(link:$c2)[(set:$c2State to "Free")]]]
(unless:$move3)[(unless:$c3State is "Free")[
(link:$c3)[(set:$c3State to "Free")]]]
(unless:$move5)[(unless:$c5State is "Free")[
(link:$c5)[(set:$c5State to "Free")]]]]]When you observe two characters interacting for
more than a few minutes, pick one for each [[ you spend->Spend Wits]].
* Reveal a way one of the characters feels indebted to the other.
* Reveal an emotion one of the characters is hiding from the other.
* Reveal one thing one character hopes happens to the other.
For PCs their controller reveals the secret; for NPCs, you do.
[[Return->Main Page]] (if: $uses is 0)[Someone has proposed marriage to you! This pulls you out of this scene and the next one - marriage proposals are not to be taken lightly. Ask the table why this proposal is both undesirable to you and impossible to refuse. (set:$Excellence to it + 1)(set:$FreeExcellence to 1)(set:$uses to 1)]
(else:)[Choose one reason why you've been pulled out:
* Your fiancee has called off the engagement!
* A friend, family member or ex-fiancee of your spouse-to-be is incensed with your behaviour!
Ask how this only makes things worse. (set:$Excellence to it + 1)(set:$FreeExcellence to 1)]
//You gain 1 Excellence token.//
[[Return->Main Page]] Have you [[met all your goals? ->Final Framing]]
If not, decide an aim for your character and a Location. Then pick two:
* [[Refresh a committed token->Refresh]].
* One of your Assets is particularly relevant and useful in this setting.
* Add another location to the table to have this scene in - characters cannot enter the scene unless invited by you.
* [[Swap out one move with another on a free token.->Swap]]
The group fleshes out any other details, including NPCs and who’s playing them.
[[Return to main page ->Main Page]]
Choose a token to refresh:
(unless:$move1)[(hook:$c1)[(unless:$c1State is "Free")[
(link:$c1)[(set:$c1State to "Free")(goto:"Scene Framing")]]]](unless:$move2)[(hook:$c2)[(unless:$c2State is "Free")[
(link:$c2)[(set:$c2State to "Free")(goto:"Scene Framing")]]]]
(unless:$move3)[(hook:$c3)[(unless:$c3State is "Free")[
(link:$c3)[(set:$c3State to "Free")(goto:"Scene Framing")]]]]
(unless:$move4)[(hook:$c4)[(unless:$c4State is "Free")[
(link:$c4)[(set:$c4State to "Free")(goto:"Scene Framing")]]]]
(unless:$move5)[(hook:$c5)[(unless:$c5State is "Free")[
(link:$c5)[(set:$c5State to "Free")(goto:"Scene Framing")]]]]
(if:$FreeExcellence is not $Excellence)[
(link:"Excellence")[(set:$FreeExcellence to it +1)(goto:"Scene Framing")]]
[[Or perhaps not...->Scene Framing]]
Choose a card to swap out:
(if:$move1)[
(link-reveal:"$c1")[(set:$out to 1)]](if:$move2)[
(link-reveal:"$c2")[(set:$out to 2)]](if:$move3)[
(link-reveal:"$c3")[(set:$out to 3)]](if:$move4)[
(link-reveal:"$c4")[(set:$out to 4)]](if:$move5)[
(link-reveal:"$c5")[(set:$out to 5)]]
Choose a card to swap in:
(unless:$move1)[(if:$c1State is "Free")[
(link-reveal:"$c1")[(set:$in to 1)]]](unless:$move2)[(if:$c2State is "Free")[
(link-reveal:"$c2")[(set:$in to 2)]]](unless:$move3)[(if:$c3State is "Free")[
(link-reveal:"$c3")[(set:$in to 3)]]](unless:$move4)[(if:$c4State is "Free")[
(link-reveal:"$c4")[(set:$in to 4)]]](unless:$move5)[(if:$c5State is "Free")[
(link-reveal:"$c5")[(set:$in to 5)]]]
(link: "Done")[
(if:$out is 1)[(if:$in is 2)[(set:$move1 to false)(set:$move2 to true)(set:$c1State to "Free")]]
(if:$out is 1)[(if:$in is 3)[(set:$move1 to false)(set:$move3 to true)(set:$c1State to "Free")]]
(if:$out is 1)[(if:$in is 4)[(set:$move1 to false)(set:$move4 to true)(set:$c1State to "Free")]]
(if:$out is 1)[(if:$in is 5)[(set:$move1 to false)(set:$move5 to true)(set:$c1State to "Free")]]
(if:$out is 2)[(if:$in is 1)[(set:$move2 to false)(set:$move1 to true)(set:$c2State to "Free")]]
(if:$out is 2)[(if:$in is 3)[(set:$move2 to false)(set:$move3 to true)(set:$c2State to "Free")]]
(if:$out is 2)[(if:$in is 4)[(set:$move2 to false)(set:$move4 to true)(set:$c2State to "Free")]]
(if:$out is 2)[(if:$in is 5)[(set:$move2 to false)(set:$move5 to true)(set:$c2State to "Free")]]
(if:$out is 3)[(if:$in is 1)[(set:$move3 to false)(set:$move1 to true)(set:$c3State to "Free")]]
(if:$out is 3)[(if:$in is 2)[(set:$move3 to false)(set:$move2 to true)(set:$c3State to "Free")]]
(if:$out is 3)[(if:$in is 4)[(set:$move3 to false)(set:$move4 to true)(set:$c3State to "Free")]]
(if:$out is 3)[(if:$in is 5)[(set:$move3 to false)(set:$move5 to true)(set:$c3State to "Free")]]
(if:$out is 4)[(if:$in is 1)[(set:$move4 to false)(set:$move1 to true)(set:$c4State to "Free")]]
(if:$out is 4)[(if:$in is 2)[(set:$move4 to false)(set:$move2 to true)(set:$c4State to "Free")]]
(if:$out is 4)[(if:$in is 3)[(set:$move4 to false)(set:$move3 to true)(set:$c4State to "Free")]]
(if:$out is 4)[(if:$in is 5)[(set:$move4 to false)(set:$move5 to true)(set:$c4State to "Free")]]
(if:$out is 5)[(if:$in is 1)[(set:$move5 to false)(set:$move1 to true)(set:$c5State to "Free")]]
(if:$out is 5)[(if:$in is 2)[(set:$move5 to false)(set:$move2 to true)(set:$c5State to "Free")]]
(if:$out is 5)[(if:$in is 3)[(set:$move5 to false)(set:$move3 to true)(set:$c5State to "Free")]]
(if:$out is 5)[(if:$in is 4)[(set:$move5 to false)(set:$move4 to true)(set:$c5State to "Free")]]
(goto:"Scene Framing")]
(set: $history to (history:))(set: $previous to $history's last)(if:$previous is "Main Page")[(set: $tracker to "Relationships")](else:)[(set:$tracker to $previous)]Choose how to pay:(if:$c1State is "Free")[(if:$g1)[
(link-reveal:"$c1")[(set:$c1State to "Committed to "+$tracker)]]](if:$c2State is "Free")[(if:$g2)[
(link-reveal:"$c2")[(set:$c2State to "Committed to "+$tracker)]]](if:$c3State is "Free")[(if:$g3)[
(link-reveal:"$c3")[(set:$c3State to "Committed to "+$tracker)]]](if:$c4State is "Free")[(if:$g4)[
(link-reveal:"$c4")[(set:$c4State to "Committed to "+$tracker)]]](if:$c5State is "Free")[(if:$g5)[
(link-reveal:"$c5")[(set:$c5State to "Committed to "+$tracker)]]](unless:$FreeExcellence is 0)[
(link-reveal:"Excellence")[(set:$FreeExcellence to it-1)]]
(link:"Return")[(goto:$previous)](set: $history to (history:))(set: $previous to $history's last)(if:$previous is "Main Page")[(set: $tracker to "Relationships")](else:)[(set:$tracker to $previous)]Choose how to pay:(if:$c1State is "Free")[(if:$k1)[
(link-reveal:"$c1")[(set:$c1State to "Committed to "+$tracker)]]](if:$c2State is "Free")[(if:$k2)[
(link-reveal:"$c2")[(set:$c2State to "Committed to "+$tracker)]]](if:$c3State is "Free")[(if:$k3)[
(link-reveal:"$c3")[(set:$c3State to "Committed to "+$tracker)]]](if:$c4State is "Free")[(if:$k4)[
(link-reveal:"$c4")[(set:$c4State to "Committed to "+$tracker)]]](if:$c5State is "Free")[(if:$k5)[
(link-reveal:"$c5")[(set:$c5State to "Committed to "+$tracker)]]](unless:$FreeExcellence is 0)[
(link-reveal:"Excellence")[(set:$FreeExcellence to it-1)]]
(link:"Return")[(goto:$previous)](set: $history to (history:))(set: $previous to $history's last)(if:$previous is "Main Page")[(set: $tracker to "Relationships")](else:)[(set:$tracker to $previous)]Choose how to pay:(if:$c1State is "Free")[(if:$s1)[
(link-reveal:"$c1")[(set:$c1State to "Committed to "+$tracker)]]](if:$c2State is "Free")[(if:$s2)[
(link-reveal:"$c2")[(set:$c2State to "Committed to "+$tracker)]]](if:$c3State is "Free")[(if:$s3)[
(link-reveal:"$c3")[(set:$c3State to "Committed to "+$tracker)]]](if:$c4State is "Free")[(if:$s4)[
(link-reveal:"$c4")[(set:$c4State to "Committed to "+$tracker)]]](if:$c5State is "Free")[(if:$s5)[
(link-reveal:"$c5")[(set:$c5State to "Committed to "+$tracker)]]](unless:$FreeExcellence is 0)[
(link-reveal:"Excellence")[(set:$FreeExcellence to it-1)]]
(link:"Return")[(goto:$previous)](set: $history to (history:))(set: $previous to $history's last)(if:$previous is "Main Page")[(set: $tracker to "Relationships")](else:)[(set:$tracker to $previous)]Choose how to pay:(if:$c1State is "Free")[(if:$w1)[
(link-reveal:"$c1")[(set:$c1State to "Committed to "+$tracker)]]](if:$c2State is "Free")[(if:$w2)[
(link-reveal:"$c2")[(set:$c2State to "Committed to "+$tracker)]]](if:$c3State is "Free")[(if:$w3)[
(link-reveal:"$c3")[(set:$c3State to "Committed to "+$tracker)]]](if:$c4State is "Free")[(if:$w4)[
(link-reveal:"$c4")[(set:$c4State to "Committed to "+$tracker)]]](if:$c5State is "Free")[(if:$w5)[
(link-reveal:"$c5")[(set:$c5State to "Committed to "+$tracker)]]](unless:$FreeExcellence is 0)[
(link-reveal:"Excellence")[(set:$FreeExcellence to it-1)]]
(link:"Return")[(goto:$previous)](set:$servantRel to false)(set:$highbrowRel to false)(set:$pillarRel to false)(set:$agedRel to false)(set:$gadaboutRel to false)Who's chosen you for their negative relationship?
(unless:$char is "Gadabout")[(link-reveal:"
The Gadabout")[(set:$gadaboutRel to true)]](unless:$char is "Servant")[(link-reveal:"
The Servant")[(set:$servantRel to true)]](unless:$char is "Highbrow")[(link-reveal:"
The Highbrow")[(set:$highbrowRel to true)]](unless:$char is "Pillar")[(link-reveal:"
The Pillar of Society")[(set:$pillarRel to true)]](unless:$char is "Aged")[(link-reveal:"
The Aged Relative")[(set:$agedRel to true)]]
(if:$char is "Gadabout")[[[Onwards!->GadMoves]]](if:$char is "Servant")[[[Onwards!->ServMoves]]](if:$char is "Highbrow")[[[Onwards!->HighMoves]]](if:$char is "Pillar")[[[Onwards!->PillarMoves]]](if:$char is "Aged")[[[Onwards!->AgedMoves]]]The job keeps you too busy to be involved in this scene or the next. When you return, gain 1 Excellence token, but choose one:
* //You had to pay for something that has left you severely out of pocket.//
* //You ran into a friend who told you some troubling information.//
* //You did what was asked but it won't get them what they wanted. Say why, and tell them what else they need to do.//
Ask the other players to fill in any other details.
(set:$Excellence to it + 1)(set:$FreeExcellence to 1)
[[Return->Main Page]] You spend some time privately discussing the news with the messenger, taking you out of this and the next scene.(if: $uses is 0)[When you return, ask the table what crime, heresy or scandal the messenger was bringing news of, and why it's particularly important you are the one to resolve it. (set:$Excellence to it + 1)(set:$FreeExcellence to 1)(set:$uses to 1)]
(else:)[Choose one:
* Another crisis has emerged, causing you to fight on multiple fronts.
* A new wrinkle has emerged in the current crisis, meaning it's even worse than you thought.
When you return, ask the table for details on these new complications.
(set:$Excellence to it + 1)(set:$FreeExcellence to 1)]
//You gain 1 Excellence token.//
[[Return->Main Page]] The function keeps you too busy to participate in this or the next scene. The fuction is invigorating (gain 1 Excellence token), but choose one issue:
* //You go too avant-garde or radical and offend someone important.//
* //A rival appears and challenges your integrity!//
* //A patron offers you an opportunity you can't currently accept.//(set:$Excellence to it + 1)(set:$FreeExcellence to 1)
Ask the other players to fill in the details of what happened.
[[Return->Main Page]] It's time for a secret meeting! It takes you out of this scene and the next one as you gather and consult with all your accomplices. When you return, ask what new issue needs to be resolved.(set:$Excellence to it + 1)(set:$FreeExcellence to 1)]
//You gain 1 Excellence token.//
[[Return->Main Page]] With access to a drinks cabinet, some of the powders you keep on you, a few minutes’ work and [[the spend of a token->Spend Knowhow]], you can put together a special cocktail.
Whoever drinks it is immediately cleansed of any lingering tiredness, stress or embarrassment, and will be energetic and cheerful until the end of their next scene.
[[Return->Main Page]]Your peers maintain a confidential ledger of their masters’ and mistresses’ embarrassing secrets for their own amusement. When you consult the book, state who you’re looking for information on. Everyone else suggests a secret, and you choose one to be the secret in the book.
The first use of this in a game is free, but each additional use [[costs a token->Spend Grace]].
[[Return->Main Page]] When someone comes to you with a problem and asks for your advice, you may propose a simple plan of action - no more than three steps - that will get them the result they desire.
If anyone at the table questions the feasibility of your plan, you may [[spend a token->Spend Knowhow]] to add an additional step to deal with their objections. Feel free to invent extra details about characters, locations and objects when making your plan!
[[Return->Main Page]]In a crisis situation you can unearth skills left fallow since you entered your current employment. [[Commit a token to this move->Spend Wits]] and choose one field of knowledge:
* Medicine and field surgery.
* Self defence and combat.
* Smuggling and criminal enterprise.
* Circus tricks and acrobatics.
So long as the token remains committed you may demonstrate world-class competence within that field.
[[Return->Main Page]]If you give someone suggestions on how to improve their attire or their behaviour and they accept your advice, their next spend is free (does not commit the card).
If they do not take your advice, you may [[spend ->Spend Grace]] in later scenes to subtly highlight their poor taste and disrupt a move of theirs that would gain them favour, status or respect.
[[Return->Main Page]]When you fix someone with your glare and [[spend ->Spend Wits]], they must choose one:
* //Stumble their words and reveal a secret motive or plan.//
* //Flee the scene.//
* //Offer to perform a task for you.//
[[Return->Main Page]]When you launch into an extensive and spine-tingling anecdote about some escapade of your past, [[spend ->Spend Grace]]. Whatever was happening beforehand stops as everyone listens, enraptured or horrified.
When you finish, leaving listeners dumbfounded and unable to recall what they were doing beforehand, you may immediately end the scene and frame a new one.
[[Return->Main Page]] When you declare a particular action taboo, [[commit a token to this card->Spend Knowhow]]. For as long as that token remains committed, whenever someone performs that action:
* //You will hear of it unless they spend .//
* //They will be judged for it if found out unless they spend .//
[[Return->Main Page]]When you make a public speech lauding another character, others will believe they possess the virtues described. The next time they act against you, they must spend to avoid having people believe the exact opposite thing of them.When urgency requires it, you may take possession of an asset belonging to another player. So long as you keep possession of it, however, they may [[spend your tokens->Spend Grace]] as if they were their own.
[[Return->Main Page]]When you want to stop somebody in their tracks, [[spend a ->Spend Skulduggery]] token and start rambling at them. They may either:
* //Stay and listen for as long as you filibuster and refresh one of their tokens.//
* //Brush you off and rudely leave, refreshing one of your tokens.//
[[Return->Main Page]] If you lecture someone on their moral failings, duty to society, or lack of etiquette, you may spend:
* //[[Spend ->Spend Knowhow]] to learn one of their hidden shames, for use as blackmail if they fail you again.//
* //[[Spend ->Spend Grace]] to browbeat them into yielding to your argument. The next time they try to do something that opposes your lecture, they must spend or backpedal.//
[[Return->Main Page]] When someone is unaware of your presence you may [[spend ->Spend Skulduggery]] to use a hidden blackjack to incapacitate them for the rest of the scene. Player characters must spend (in addition to any other costs) in order to do anything more than lie there unconscious. NPCs are out for the count.
[[Return->Main Page]] (set:$eventPrep to 0)(if:$c1State is "Committed to Throw an Event")[(set:$eventPrep to it +1)](if:$c2State is "Committed to Throw an Event")[(set:$eventPrep to it +1)](if:$c3State is "Committed to Throw an Event")[(set:$eventPrep to it +1)](if:$c4State is "Committed to Throw an Event")[(set:$eventPrep to it +1)](if:$c5State is "Committed to Throw an Event")[(set:$eventPrep to it +1)]Once per scene you may make preparations for an upcoming event and [[commit any token->Generic Spend]] to this move.(unless:$eventPrep is 0)[(live: 0.5s)[
Current commitment: $eventPrep]]
When it’s your scene to frame you can announce your event is beginning. For its duration you may cash in a commitment to:
* (link-repeat:"//Announce the arrival of a famous celebrity.//")[(if:$event is 1)[(set:$eventPrep to it-1)]]
* (link-repeat:"//Dazzle guests with an amazing centerpiece or surprising skill.//")[(if:$event is 1)[(set:$eventPrep to it-1)]]
* (link-repeat:"//Highlight the desirability of one of your possessions.//")[(if:$event is 1)[(set:$eventPrep to it-1)]]
* (link-repeat:"//Shut down a move that would disrupt things.//")[(if:$event is 1)[(set:$eventPrep to it-1)]]
(click:"announce your event is beginning")[(set:$event to 1)(link:"End the event.")[(set:$eventPrep to 0)]]
[[Return->Main Page]]
When you could do with the skills of a particular servant - a chef, a gardener, a groundskeeper, etc. - you may [[commit a token->Generic Spend]] to this card and introduce the servant to the scene.
For as long as the token remains committed, you may call on the servant once per scene to perform a function appropriate to their role.
[[Return->Main Page]] [[Spend ->Spend Knowhow]] to utter one of the age-old philosophical questions - “Is truth beauty? Is beauty truth?” for example, or “Can God make a rock he can’t lift?”. Everyone present is forced to ponder this question and won’t pay attention to you until they agree on an answer (or the scene ends).
[[Return->Main Page]]Choose a particular field of interest within your profession. So long as a move relates to your Field of Interest you can |refresh>[refresh any token] spent on them immediately after the move takes effect.
Example fields:
* //Classical Sculpture//
* //Heretical Theology//
* //Newts//
* //Astrophysics//
[[Return->Main Page]]
(click:?refresh)[(unless:$move1)[(unless:$c1State is "Free")[
(link:$c1)[(set:$c1State to "Free")]]](unless:$move2)[(unless:$c2State is "Free")[
(link:$c2)[(set:$c2State to "Free")]]](unless:$move4)[(unless:$c4State is "Free")[
(link:$c4)[(set:$c4State to "Free")]]]]Focus on one particular subject - a sunset, a book, a particular flower, etc. So long as you maintain this focus you can [[spend ->Spend Knowhow]] and say something about your interest to cause any move affecting you to have no effect.
[[Return->Main Page]] You have some license from society to push boundaries. When you present a shocking new production to an audience, it may cause outrage but no negative repercussions from the audience. In addition, for every [[ you spend->Spend Grace]] choose one effect on the audience:
* //They temporarily change their behaviour to fit the work’s values.//
* //They’re inspired to create similar works.//
* //The work remains in their mind, disrupting their productivity.//
[[Return->Main Page]] You have the contacts or infrastructure needed to send a message out into the wider population. The scene after you send out the order, broadcast of the message (no more complex than a single phrase) will begin through radio, newspapers, or public performances.
[[Spend ->Spend Skulduggery]] - The message cannot be traced back to you.
[[Spend ->Spend Wits]] - You remain in control of the message, and can adjust it once per scene.
[[Return->Main Page]] (set: $history to (history:))(set: $previous to $history's last)(if:$previous is "Main Page")[(set: $tracker to "Relationships")](else:)[(set:$tracker to $previous)]Choose how to pay:(if:$c1State is "Free")[
(link-reveal:"$c1")[(set:$c1State to "Committed to "+$tracker)]](if:$c2State is "Free")[
(link-reveal:"$c2")[(set:$c2State to "Committed to "+$tracker)]](if:$c3State is "Free")[
(link-reveal:"$c3")[(set:$c3State to "Committed to "+$tracker)]](if:$c4State is "Free")[
(link-reveal:"$c4")[(set:$c4State to "Committed to "+$tracker)]](if:$c5State is "Free")[
(link-reveal:"$c5")[(set:$c5State to "Committed to "+$tracker)]]
(link:"Return")[(goto:$previous)]Choose how to pay:(if:$c1State is "Free")[
(link-reveal:"$c1")[(set:$c1State to "Committed to Misc.")]](if:$c2State is "Free")[
(link-reveal:"$c2")[(set:$c2State to "Committed to Misc.")]](if:$c3State is "Free")[
(link-reveal:"$c3")[(set:$c3State to "Committed to Misc.")]](if:$c4State is "Free")[
(link-reveal:"$c4")[(set:$c4State to "Committed to Misc.")]](if:$c5State is "Free")[
(link-reveal:"$c5")[(set:$c5State to "Committed to Misc.")]]
(unless:$freeExcellence is 0)[
(link-reveal:"Excellence")[(set:$freeExcellence to it -1)]]
[[Return->Main Page]]Choose a token to refresh:
(unless:$move1)[(hook:$c1)[(unless:$c1State is "Free")[
(link:$c1)[(set:$c1State to "Free")(goto:"Main Page")]]]](unless:$move2)[(hook:$c2)[(unless:$c2State is "Free")[
(link:$c2)[(set:$c2State to "Free")(goto:"Main Page")]]]]
(unless:$move3)[(hook:$c3)[(unless:$c3State is "Free")[
(link:$c3)[(set:$c3State to "Free")(goto:"Main Page")]]]]
(unless:$move4)[(hook:$c4)[(unless:$c4State is "Free")[
(link:$c4)[(set:$c4State to "Free")(goto:"Main Page")]]]]
(unless:$move5)[(hook:$c5)[(unless:$c5State is "Free")[
(link:$c5)[(set:$c5State to "Free")(goto:"Main Page")]]]]
(if:$FreeExcellence is not $Excellence)[
(link:"Excellence")[(set:$FreeExcellence to it +1)(goto:"Main Page")]]
[[Or perhaps not...->Main Page]](set:$char to "Servant")(goto:"ServRelationships")Stuff about their Style goes here.
[[Your Relationships->ServRelationships]](set:$char to "Highbrow")(goto:"HighRelationships")Stuff about their Style goes here.
[[Your Relationships->HighRelationships]](set:$char to "Aged")(goto:"AgedRelationships")Stuff about their Style goes here.
[[Your Relationships->AgedRelationships]](set:$char to "Pillar")(goto:"PillarRelationships")Stuff about their Style goes here.
[[Your Relationships->PillarRelationships]]One character is your employer. You may always enter one of their scenes, without needing an explanation. Who is it?
The Gadabout
The Highbrow
The Aged Relative
The Pillar of Society
(click:"The Gadabout")[(set: $posRelationship to "The Gadabout")(goto:"ServNegRelationships")]
(click:"The Highbrow")[(set: $posRelationship to "The Highbrow")(goto:"ServNegRelationships")]
(click:"The Aged Relative")[(set: $posRelationship to "The Aged Relative")(goto:"ServNegRelationships")]
(click:"The Pillar of Society")[(set: $posRelationship to "The Pillar of Society")(goto:"ServNegRelationships")]One character has agreed to be a model or case study for your work. You may always enter one of their scenes, without needing an explanation. Who is it?
The Gadabout
The Servant
The Aged Relative
The Pillar of Society
(click:"The Gadabout")[(set: $posRelationship to "The Gadabout")(goto:"HighNegRelationships")]
(click:"The Servant")[(set: $posRelationship to "The Servant")(goto:"HighNegRelationships")]
(click:"The Aged Relative")[(set: $posRelationship to "The Aged Relative")(goto:"HighNegRelationships")]
(click:"The Pillar of Society")[(set: $posRelationship to "The Pillar of Society")(goto:"HighNegRelationships")]One character is one of your descendants, although maybe some steps removed. You may always enter one of their scenes, without needing an explanation. Who is it?
The Gadabout
The Servant
The Highbrow
The Pillar of Society
(click:"The Gadabout")[(set: $posRelationship to "The Gadabout")(goto:"AgedNegRelationships")]
(click:"The Servant")[(set: $posRelationship to "The Servant")(goto:"AgedNegRelationships")]
(click:"The Highbrow")[(set: $posRelationship to "The Highbrow")(goto:"AgedNegRelationships")]
(click:"The Pillar of Society")[(set: $posRelationship to "The Pillar of Society")(goto:"AgedNegRelationships")]One character has been previously brought before you for a stern talking-to. You may always enter one of their scenes, without needing an explanation. Who is it?
The Gadabout
The Servant
The Highbrow
The Aged Relative
(click:"The Gadabout")[(set: $posRelationship to "The Gadabout")(goto:"PillarNegRelationships")]
(click:"The Servant")[(set: $posRelationship to "The Servant")(goto:"PillarNegRelationships")]
(click:"The Highbrow")[(set: $posRelationship to "The Highbrow")(goto:"PillarNegRelationships")]
(click:"The Aged Relative")[(set: $posRelationship to "The Aged Relative")(goto:"PillarNegRelationships")]One character has a habit of accidentally, teasingly or possibly even maliciously interfering with your duties. They may spend a token to send your tools, preparations or uniform into disarray, forcing you to leave the scene and rectify them. You cannot re-enter the scene by any means. Who are they?(if:$posRelationship!="The Gadabout")[
The Gadabout](if:$posRelationship!="The Highbrow")[
The Highbrow ](if:$posRelationship!="The Aged Relative")[
The Aged Relative ](if:$posRelationship!="The Pillar of Society")[
The Pillar of Society ]
(click:"The Gadabout")[(set: $negRelationship to "The Gadabout")(goto:"Relationships from others")]
(click:"The Highbrow")[(set: $negRelationship to "The Highbrow")(goto:"Relationships from others")]
(click:"The Aged Relative")[(set: $negRelationship to "The Aged Relative")(goto:"Relationships from others")]
(click:"The Pillar of Society")[(set: $negRelationship to "The Pillar of Society")(goto:"Relationships from others")]One character has a favourite artist, scholar or theologian they constantly compare you unfavourably with. They may spend to bring up one way you fall short of their idol, causing you to flee the current scene in embarassment or anger. You cannot return to the scene by any means. Who are they?(if:$posRelationship!="The Gadabout")[
The Gadabout](if:$posRelationship!="The Servant")[
The Servant ](if:$posRelationship!="The Aged Relative")[
The Aged Relative ](if:$posRelationship!="The Pillar of Society")[
The Pillar of Society ]
(click:"The Gadabout")[(set: $negRelationship to "The Gadabout")(goto:"Relationships from others")]
(click:"The Servant")[(set: $negRelationship to "The Servant")(goto:"Relationships from others")]
(click:"The Aged Relative")[(set: $negRelationship to "The Aged Relative")(goto:"Relationships from others")]
(click:"The Pillar of Society")[(set: $negRelationship to "The Pillar of Society")(goto:"Relationships from others")]You are in debt or have some other embarassing obligation to another character, as much as you’d prefer to pretend it never happened. They may spend a token to discreetly raise the topic of the obligation sending you fleeing from the scene. You cannot re-enter the scene by any means. Who are they?(if:$posRelationship!="The Gadabout")[
The Gadabout](if:$posRelationship!="The Servant")[
The Servant ](if:$posRelationship!="The Highbrow")[
The Highbrow ](if:$posRelationship!="The Pillar of Society")[
The Pillar of Society ]
(click:"The Gadabout")[(set: $negRelationship to "The Gadabout")(goto:"Relationships from others")]
(click:"The Servant")[(set: $negRelationship to "The Servant")(goto:"Relationships from others")]
(click:"The Highbrow")[(set: $negRelationship to "The Highbrow")(goto:"Relationships from others")]
(click:"The Pillar of Society")[(set: $negRelationship to "The Pillar of Society")(goto:"Relationships from others")]One character knows a shameful secret of yours, and can spend a token to exile you from a scene both of you are in. You cannot re-enter the scene by any means. Who are they?(if:$posRelationship!="The Gadabout")[
The Gadabout](if:$posRelationship!="The Servant")[
The Servant ](if:$posRelationship!="The Highbrow")[
The Highbrow ](if:$posRelationship!="The Aged Relative")[
The Aged Relative ]
(click:"The Gadabout")[(set: $negRelationship to "The Gadabout")(goto:"Relationships from others")]
(click:"The Servant")[(set: $negRelationship to "The Servant")(goto:"Relationships from others")]
(click:"The Highbrow")[(set: $negRelationship to "The Highbrow")(goto:"Relationships from others")]
(click:"The Aged Relative")[(set: $negRelationship to "The Aged Relative")(goto:"Relationships from others")](set:$choices to 0)(set:$move1 to false)(set:$move2 to false) (set:$move3 to false)(set:$move4 to false) (set:$move5 to false)(set: $c1State to "Free")(set: $c2State to "Free")(set: $c3State to "Free")(set: $c4State to "Free")(set: $c5State to "Free")Choose two starting moves:
Restorative Draught: Put together a drink that'll blow their socks off and fill them with pep.
Big Book of Secrets: Consult the stored gossip of servants everywhere.
Wise Advice: Set out a course of action that'll get someone what they want.
Surprising Knowledge: Draw on surprising skills you picked up in previous occupations.
Grooming: Tell someone how they can improve their appearance - and woe betide them if they ignore you.
(click:"Restorative Draught")[(set:$move1 to true)(set:$c1State to "Move")(if:$choices is 1)[(goto:"Assets1")](else:)[(set:$choices to 1)]]
(click:"Big Book of Secrets")[(set:$move2 to true)(set:$c2State to "Move")(if:$choices is 1)[(goto:"Assets1")](else:)[(set:$choices to 1)]]
(click:"Wise Advice")[(set:$move3 to true)(set:$c3State to "Move")(if:$choices is 1)[(goto:"Assets1")](else:)[(set:$choices to 1)]]
(click:"Surprising Knowledge")[(set:$move4 to true)(set:$c4State to "Move")(if:$choices is 1)[(goto:"Assets1")](else:)[(set:$choices to 1)]]
(click:"Grooming")[(set:$move5 to true)(set:$c5State to "Move")(if:$choices is 1)[(goto:"Assets1")](else:)[(set:$choices to 1)]]
(set:$choices to 0)(set:$move1 to false)(set:$move2 to false) (set:$move3 to false)(set:$move4 to false) (set:$move5 to false)(set: $c1State to "Free")(set: $c2State to "Free")(set: $c3State to "Free")(set: $c4State to "Free")(set: $c5State to "Free")Choose two starting moves:
A Classic Enigma: Some riddles just stop you short...
Field of Interest: Your enthusiasm for your subject is an endless source of energy.
Oblivious Aegis: Out of sight, out of mind.
Avant-Garde: Use your license from society to push boundaries.
Mass Media: Sending out a message across the nation.
(click:"A Classic Enigma")[(set:$move1 to true)(set:$c1State to "Move")(if:$choices is 1)[(goto:"Assets1")](else:)[(set:$choices to 1)]]
(click:"Field of Interest")[(set:$move2 to true)(set:$c2State to "Move")(if:$choices is 1)[(goto:"Assets1")](else:)[(set:$choices to 1)]]
(click:"Oblivious Aegis")[(set:$move3 to true)(set:$c3State to "Move")(if:$choices is 1)[(goto:"Assets1")](else:)[(set:$choices to 1)]]
(click:"Avant-Garde")[(set:$move4 to true)(set:$c4State to "Move")(if:$choices is 1)[(goto:"Assets1")](else:)[(set:$choices to 1)]]
(click:"Mass Media")[(set:$move5 to true)(set:$c5State to "Move")(if:$choices is 1)[(goto:"Assets1")](else:)[(set:$choices to 1)]]
(set:$choices to 0)(set:$move1 to false)(set:$move2 to false) (set:$move3 to false)(set:$move4 to false) (set:$move5 to false)(set: $c1State to "Free")(set: $c2State to "Free")(set: $c3State to "Free")(set: $c4State to "Free")(set: $c5State to "Free")Choose two starting moves:
Steely Glare: Pin them with your glare and watch them squirm.
War Story: A tale of terror they can't stop listening to.
Imperative: Yours is the power to declare what is right and wrong.
Make a Toast: Extol someone's virtues, and ensnare them in obligation.
Commandeer: Take possession of other's assets - for the greater good.
(click:"Steely Glare")[(set:$move1 to true)(set:$c1State to "Move")(if:$choices is 1)[(goto:"Assets1")](else:)[(set:$choices to 1)]]
(click:"War Story")[(set:$move2 to true)(set:$c2State to "Move")(if:$choices is 1)[(goto:"Assets1")](else:)[(set:$choices to 1)]]
(click:"Imperative")[(set:$move3 to true)(set:$c3State to "Move")(if:$choices is 1)[(goto:"Assets1")](else:)[(set:$choices to 1)]]
(click:"Make a Toast")[(set:$move4 to true)(set:$c4State to "Move")(if:$choices is 1)[(goto:"Assets1")](else:)[(set:$choices to 1)]]
(click:"Commandeer")[(set:$move5 to true)(set:$c5State to "Move")(if:$choices is 1)[(goto:"Assets1")](else:)[(set:$choices to 1)]]
(set:$choices to 0)(set:$move1 to false)(set:$move2 to false) (set:$move3 to false)(set:$move4 to false) (set:$move5 to false)(set: $c1State to "Free")(set: $c2State to "Free")(set: $c3State to "Free")(set: $c4State to "Free")(set: $c5State to "Free")Choose two starting moves:
Inconvenience: Pull someone aside and yammer at them, trapping them if they don't want to be rude.
Upbraid: Lecture someone on their failings and duty, and really get under their skin.
Cosh: If you can catch someone unawares, you can knock them out cold.
Throw an Event: Build up preparations and unleash a party to end all parties.
|Auguste>[Have you met Auguste?]: Age and resources can buy ''excellent'' support staff.
(click:"Inconvenience")[(set:$move1 to true)(set:$c1State to "Move")(if:$choices is 1)[(goto:"Assets1")](else:)[(set:$choices to 1)]]
(click:"Upbraid")[(set:$move2 to true)(set:$c2State to "Move")(if:$choices is 1)[(goto:"Assets1")](else:)[(set:$choices to 1)]]
(click:"Cosh")[(set:$move3 to true)(set:$c3State to "Move")(if:$choices is 1)[(goto:"Assets1")](else:)[(set:$choices to 1)]]
(click:"Throw an Event")[(set:$move4 to true)(set:$c4State to "Move")(if:$choices is 1)[(goto:"Assets1")](else:)[(set:$choices to 1)]]
(click:?Auguste)[(set:$move5 to true)(set:$c5State to "Move")(if:$choices is 1)[(goto:"Assets1")](else:)[(set:$choices to 1)]]
(set: $assets to (a: "A fabulous motor car.","A famous chef.","A publishing business.","A strange and foreign curio.","A valuable (if ugly) work of art.","A journal full of lucrative secrets.","A trombone.","A beautiful pearl necklace.","A country mansion.","A policeman’s helmet.","A will that names you as a benificiary.","A camera.","An engagement ring.","Skeleton keys.","The deeds to a theatre.","A sealed letter from a government minister.","A crate of fine wine.","A favour due from a figure of questionable morals.","A marvellous (if impractical) invention.","A houseboat."))(set: $goals to (a: "Get out of debt.","Promote your political interests.","Hide the inadvisable actions of your youth.","Marry someone from a different class.","Win a golf tournament.","Put on a local fete.","Obtain a valuable antique.","Reclaim an embarrassing document.","Score and arrange a musical.","Shirk responsibility for your dependants.","Cement your false identity.","Get over this hangover.","Renovate your ancestral home.","Break up an unfortunate engagement.","Improve someone’s moral character.","Improve someone’s sense of fashion.","Avoid a criminal conviction for an honest mistake.","Find a home for a noisome canine.","Recruit more servants.","Restore an expensive item (vehicle, art, furniture)."))(set: $choices to (a:1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20))(set: $currentChoice to (shuffled: ...$choices))Choose your first asset and goal:
(link: (string: "Asset: ", $assets's ($currentChoice's 1st), "
Goal: ", $goals's ($currentChoice's 1st)))[(set: $a1 to $assets's ($currentChoice's 1st))(set: $goal1 to $goals's ($currentChoice's 1st))(goto: "Assets2")]
(link: (string: "Asset: ", $assets's ($currentChoice's 2nd), "
Goal: ", $goals's ($currentChoice's 2nd)))[(set: $a1 to $assets's ($currentChoice's 2nd))(set: $goal1 to $goals's ($currentChoice's 2nd))(goto: "Assets2")]
(link: (string: "Asset: ", $assets's ($currentChoice's 3rd), "
Goal: ", $goals's ($currentChoice's 3rd)))[(set: $a1 to $assets's ($currentChoice's 3rd))(set: $goal1 to $goals's ($currentChoice's 3rd))(goto: "Assets2")]
(link: (string: "Asset: ", $assets's ($currentChoice's 4th), "
Goal: ", $goals's ($currentChoice's 4th)))[(set: $goal1 to $goals's ($currentChoice's 4th))(set: $a1 to $assets's ($currentChoice's 4th))(goto: "Assets2")]
Choose your second asset and goal:
(link: (string: "Asset: ", $assets's ($currentChoice's 5th), "
Goal: ", $goals's ($currentChoice's 5th)))[(set: $a2 to $assets's ($currentChoice's 5th))(set: $goal2 to $goals's ($currentChoice's 5th))(goto: "Main Page")]
(link: (string: "Asset: ", $assets's ($currentChoice's 6th), "
Goal: ", $goals's ($currentChoice's 6th)))[(set: $a2 to $assets's ($currentChoice's 6th))(set: $goal2 to $goals's ($currentChoice's 6th))(goto: "Main Page")]
(link: (string: "Asset: ", $assets's ($currentChoice's 7th), "
Goal: ", $goals's ($currentChoice's 7th)))[(set: $a2 to $assets's ($currentChoice's 7th))(set: $goal2 to $goals's ($currentChoice's 7th))(goto: "Main Page")]
(link: (string: "Asset: ", $assets's ($currentChoice's 8th), "
Goal: ", $goals's ($currentChoice's 8th)))[(set: $a2 to $assets's ($currentChoice's 8th))(set: $goal2 to $goals's ($currentChoice's 8th))(goto: "Main Page")]
Congratulations!
All your tokens have been refreshed. Narrate a short scene of your character celebrating their success, and pass scene framing on to the next player. Everyone else then has one final scene to tie things up.
Afterwards, go clockwise around the table and narrate an epilogue for your character. Include a rise in status, good fortune or happy outcome for each met goal and a public embarrassment, stroke of bad luck or fall from grace for each unmet goal.
[[Return->Main Page]]
(set:$c1State to "Free")(set:$c2State to "Free")(set:$c3State to "Free")(set:$c4State to "Free")(set:$c5State to "Free")