Legacy: The Road Wars

Post-apocalyptic fiction and over-the-top vehicles are strongly linked in many minds, and if Legacy had been written after seeingFury Road you can bet it would have had more focus devoted to the chariots of the wasteland! The core game’s rules allow you to play a game where these vehicles play a part, but it’d be difficult to give them the focus they deserve without mechanical support. As plenty of people have asked for a way of giving them more prominence, I thought I’d adapt Apocalypse World’s vehicle rules for Legacy’s mechanics to give you something to play with. These haven’t been playtested, but if you give them a try please let me know how it goes!

  • Might: The vehicle’s horsepower and offensive capabilities. Each point gives you a tag to apply to the vehicle’s onboard weapons. Use Might instead of Force when Fiercely Assaulting using the car itself as your weapon (tags: melee, brutal).
  • Chrome: The vehicle’s comfort, attractiveness and handling. Use instead of any other stat when Defusing by manoeuvring out of danger, and subtract from rolls to Shake it Off while in the vehicle.
  • Brawn: The vehicle’s toughness, range, and off-road ability. Acts as Armour for the vehicle and adds to Wasteland Survival rolls.

Points in these probably range from 1 (basic bandit car) to 5 (legendary pre-fall vehicle) – the vehicles you get with Family gear should be 2 points. For every point you put in a stat, name 1 exceptional feature the vehicle has that contributes to that stat.

Vehicles come with 4 harm boxes:

  • Bullet Holed
  • Hard to Steer (-1 Chrome)
  • Engine Burning (-1 Might)
  • Wrecked (cannot be used).

When a vehicle’s armour fails to fully absorb harm, the driver and passengers may also suffer harm at the GM’s discretion, though no more harm than the vehicle suffered. To repair, either exhaust an appropriate surplus in a place of safety or use Shake It Off adding the harm the vehicle’s suffered – adjusting results to make sense with cars rather than people!