Red Moon Rising 8 – Lair of the Beast

In today’s episode:

  • A terrible progenitor is confronted.
  • Bodies take new forms.
  • Inadvisable explosives are exploded.

Enjoy!

(Sorry for the brevity, posting this from the Multilateral Initiative on Malaria 2018 conference in Senegal)

 

Red Moon Rising 7 – The Mist-Shrouded Menagerie

Legacy 2e is now out! Rhapsody of Blood wouldn’t exist without it, so if this game has interested you go check it out!

In this episode, two new heroes are introduced, the border between man and beast is crossed, and the hunter becomes the hunted. We’re coming close to the end now…

Hosted by James Iles (@jamesciles), with Hector played by Jesse Larimer, Zithar played by Tomer Gurantz (@tgurantz), Julia played by Derek Grimm, and Alexandria played by Aaron DeRosa (@OrderedPlace). Originally recorded as part of The Gauntlet Hangouts.

Cover art by Tithi Luadthong (portfolio)

Intro/outro music is “Space (Full)” by Andy G. Cohen

Background audio provided by Tabletop Gaming Audio.

War among the Ruins

Posted Posted in Legacy, Play Advice

Legacy 2e has been out for over 10 days, and is still in the #1 Bestseller spot on DriveThruRPG! If you want to soak in more of it ambience, we’ve also put up an Art Book and a collection of wasteland-themed audio tracks

One thing people new to Apocalypse World-derived games trip up on is how quickly you can resolve a situation – Fiercely Assault, for example, lets you finish a fight in a single roll. Douglas Mota, co-author of Legacy, is here to talk about how you can expand these scenes out while still bringing in plenty of drama.

Into Battle

Do you think that a battle should be more than a single roll? Well, we do too.
Sure, Fiercely Assault alone can seal the deal of a fight or a battle. But sometimes, it is all too much hang on a single roll and you may want more depth and detail. With that in mind, let’s go to our “Cutthroat’s pro tips for Legacy battles”.

Scout Ahead

Do you know their defences and positioning? A great moment to roll Under Orders as you send in Companions to get the lay of the land. Attacking blindly is a sure way face well-entrenched forces, usually spread in clusters and covering angles in order to put you in a hot killzone. My players usually learn rather quickly that the those who survived the Fall and the harsh world it created had to be (or become) wary and ruthless fighters.

Measure Numbers

Do your opponents have the numbers advantage? If so, your weapons need the Area tag to attack effectively, or the Brutal tag to demoralize them and perhaps open them to surrender or retreat. Alternatively, you can manoeuvre to split them into more manageable numbers for a Fiercely Assault. In this case…

Ambush Them

Are you properly placed to attack? Unlikely! The best case scenario is if you are laying in wait for them to walk in your ambush – in this case, several Character Moves can enhance your attack. If you are approaching them, you can either rush in, triggering Forge a Path, or sneak in and use Defuse as you deal with their sentries and defences.

Use Vehicles

Can you count on the cavalry? Vehicles are instrumental in maneuvering and reaching best tactical position safely. Besides, even base gear Vehicles help in soaking up damage. However, no other investment will increase your odds in battle as pumping Mighty/Swift, Durable, Med Bay, Transport and/or Turrets in a Vehicle when Tooling Up.

Lock them down

Do you need to pin them in place to manoeuvre? Strafing and overwatch became popular concepts in modern warfare, and a Defuse with Steel should convince enemy forces to stop their advances and hunker down. Beware, though, if they move in with greater numbers!

BIg enough guns

Is your ordnance adequate for the mission? Melee weapons should only go against Ranged weapons after a stealth approach or a rushed charge, triggering Forge a Path. Remember that the Aberrant tag is there for a reason, and you might find foes who won’t just die with a well-placed bullet. On the other hand, sometimes all you need is exactly ONE very well placed strike! Never underestimate the Elegant and/or Far tags.

Armoured Up

Is your gear adequate for the mission? Sure, Tough armour tag saves lives, but it should be your last line of defence. Consider that Comms, Mobile and Camo tags can enable you to bypass conflict altogether. Also, as every force who ever tried to invade Russia can tell you, sometimes your enemies’ attacks are the least of your worries. Andinn the wake of the Fall it’s safe to expect battlefields to be a deadly collection of environmental extremes, pathogens, radiation and more. Again, it is fundamental to know your theater of operations before going in… and not everyone might be ready to do battle there, regardless of martial prowess.

The Best Playbook

Is your skill set adequate for the mission? Besides the holy trinity of war (Hunter, Sentinel, and Untamed), your Machine and the Survivor Characters don’t stay far behind… they are just not as obviously potent as those three. In any case, keep in mind that EVERY character has at least a couple of moves that can save the day or turn the tide of a battle. If you hadn’t pick them you have no place in a battle – duck, cover and get out of the way.

Enemy of my Enemy

Is the engagement clearly defined? Many conflicts are not clear cut two sided affairs. In case conflict between you and this new third party doesn’t escalate too quickly, you might end up rolling an oddly-placed Find Common Ground, or maybe a Defuse using Sway.

Walking Wounded

Are you hurt? You will be… once the battle begins. If it piles up in minor harm boxes, Shake it Off as soon as tactically viable and find the proper cover to blunt the inevitable response. It is impossible to predict what will change in the battlefield (and what soft or hard reaction the GM will use), so at the very least have assets prepared to support you through Under Orders or Call for Aid. Finally, as prepared as you are, Harm is NOT progressive and one true strike might go straight into critical harm boxes – though that will only tip the balance of the battle for less martial Characters. In that case, thanks for the spirited effort, but it’s time to leave the battle for professionals.

Know When to Fold

Is the battle lost? If so, it might be worthwhile to Fiercely Assault a deadly opposition just so your venue of escape is clear to break off the engagement. Keep in mind that the GM is within their rights to dish out increased Harm as a consequence of a clumsy attack. Give Companions a chance to shine and take one for the team, even if it’s a fatal, pulverizing one. If things look dire enough, consider the party’s Death Move options…

The Aftermath

And after all that, even when you succeed at the final, decisive Fiercely Assault, remember your goal was to “hurt, capture or drive off” enemies, not to annihilate them at once. What now then?
We all know Legacy is much more than just fighting. You’ve got a whole world to rebuild, after all. But if you and your group want to run through post-apocalyptic battles, Legacy is still your game. 

Looking for writers – Post-apocalyptic essays!

Posted Posted in Uncategorised

For the next few books of Legacy, we’re planning to include essays to help groups bring different aspects of post-apocalyptic society to life. There are two books:

The Engine of Life is about how society can rebuild and move out of the post-apocalyptic state into a new status quo, and wants essays on Hope, Love and Tradition.

End Game is more cynical, about how the monsters of the wasteland and backbiting struggles of the survivors could cause another, final apocalypse. For this, we want essays on Exploitation, Strategy and Tragedy.

I’m looking for ~2000 words, paying £0.05/word. If that sounds interesting, get in touch at ufopressrpgs@gmail.com or ask questions here! If you’d like to send us a writing sample, it’d be best to see something critically engaging with a work of media or genre, talking about its strengths and flaws, and (optionally but best) how it could be used to inspire roleplaying.

Legacy 2nd Edition is now out!

Posted 3 CommentsPosted in Legacy

Build a new world in the ruins of the future.

A robotic beetle charges towards a woman, who raises a spear glowing with electricity to fight it.

In the new edition of Legacy: Life Among the Ruins you’ll make your own post-apocalyptic world, control a family of survivors, and tell the saga of your new society over generations. Based on years of feedback from 1st edition, the new edition tightens up the flow of the game, ties characters to their families like never before, and gives you even more tools to create a distinctive and compelling world. Pick it up today!

Key features:

  • From grand strategy to desperate struggle. Shift freely between commanding the movements of spies and armies and fighting monsters in a ruined wasteland, using the fast and dramatic rules of the Powered by the Apocalypse engine.
  • A game of histories. Write the saga of your family over generations and draw on your ancestor’s powers, even as you face the unexpected consequences of their actions.
  • Endless variety. 11 family types and 13 character types create hundreds of possibilities, each with its own meaning for the story you’re telling.
  • Hit the ground running. Start playing today with the included quickstart, complete with five pairs of families and characters, story prompts and a sunless world filled with hungry spectres.

Red Moon Rising 6 – Kill the Sun

This Flammarion engraving, by an unknown artist, is called Empedocles Breaks through the Crystal Spheres. It first appeared in Camille Flammarion’s 1888 book L’atmosphère: météorologie populaire (The Atmosphere: Popular Meteorology) with the caption: “A missionary of the Middle Ages tells that he had found the point where the sky and the Earth touch …”

Apologies for no episode last week – in my rush to get Legacy 2e out the door I didn’t have time for podcast editing! It goes on sale on Wednesday 21st of March – follow this link to get it after that.

In this episode, perversions of the natural order are attacked, understood, and befriended, a star is reborn from an unlikely source, and the source of the crystal spheres’ corruption is finally found and ended.

Hosted by James Iles (@jamesciles), with Isidor played by Maria Rivera (@thoobn), Hector played by Jesse Larimer, Cygan played by Ellen Saxon, and Alexandria played by Aaron DeRosa (@OrderedPlace). Originally recorded as part of The Gauntlet Hangouts.

Cover art by Tithi Luadthong (portfolio)

Intro/outro music is “Space (Full)” by Andy G. Cohen

Background audio provided by Tabletop Gaming Audio and Michał Riske.

Red Moon Rising 5 – Crystal Spheres

By Gustave Doré – https://commons.wikimedia.org/w/index.php?curid=93403

In this week’s episode, we’re joined by a new player – Ellen, trying out a Mystic from the Hidden Hand.

The explorers are in a strange and otherworldly place, but they haven’t escaped the castle’s taint. If even the heavens are contaminated by the Regent’s will, what hope do they have?

Hosted by James Iles (@jamesciles), with Isidor played by Maria Rivera (@thoobn), Hector played by Jesse Larimer, Cygan played by Ellen Saxon, and Alexandria played by Aaron DeRosa (@OrderedPlace).

Cover art by Tithi Luadthong (portfolio)

Intro/outro music is “Space (Full)” by Andy G. Cohen

Background audio provided by Tabletop Gaming Audio

Red Moon Rising 4: Purification

The party of explorers have made their way to the heart of the Baptismal Hall. Now they face down the Arch-Purifier. Can they survive?

In this episode:

  • Our first proper explorer-on-acolyte boss fight!
  • The gifts the castle provides to those that accept its contamination!
  • Downtime actions from Bloodlines!
  • Some terrible things happen to someone’s eyes!

Hosted by James Iles (@jamesciles), with Isidor played by Maria Rivera (@thoobn), Hector played by Jesse Larimer, and Alexandria played by Aaron DeRosa (@OrderedPlace). Originally recorded as part of The Gauntlet Hangouts.

Cover art by Tithi Luadthong (portfolio)

Intro/outro music is “Space (Full)” by Andy G. Cohen

Background audio provided by Tabletop Gaming Audio

Red Moon Rising 3: Baptism

1500s Rome, as seen in Assassin's Creed 2

The Red Moon has risen once more, and the castle has returned to the world. The Rome of 1523 is corrupted by its tendrils, and heroes have gathered to fight it back. Fuelled by a desire to find power, restore lost artefacts, or rescue their lover, they kick down its doors and descend into its depths. In the damp, moss-covered marble corridors of the great cathedral, they will face baleful priests, mutilated martyrs and strange purification rituals. And at the centre of the cathedral, the acolyte in charge waits to baptise them into the castle‘s dark religion.

Hosted by James Iles (@jamesciles), with Isidor played by Maria Rivera (@thoobn), Hector played by Jesse Larimer, and Alexandria played by Aaron DeRosa (@OrderedPlace).

Cover art by Tithi Luadthong (portfolio)

Intro/outro music is “Space (Full)” by Andy G. Cohen

Background audio provided by Tabletop Gaming Audio

 

Red Moon Rising 2: The Founding

With the castle banished for now, we explore the bloodlines each founder created to prepare for its return. When it invades again – in the heart of 1523 Rome – it will be met by a faithful and superstitious lineage of shepherds, devotees of a holy library, mystics hungrily searching for power and half-dead beserkers trying to fight the rage within.