The past and future of UFO Press

Hey all,

It’s been three years since Legacy 2nd Edition was released to the world, and in celebration it’s today’s Deal of the Day on DriveThruRPG! Starting 10 AM US Central Time, you can head over here to pick it up for 50% off for the next 24 hours, but that’s the smallest of today’s announcements. Read on for the big news!

It’s been the best part of a decade since I put UFO Press’s first game up for sale: the beta of Legacy: Life Among the Ruins 1st edition. It’s been an eventful time – for the world, for this company, and for me personally. I’ve never walked this path alone, always able to count on the aid of co-designers, friends, partners, and industry peers. 

But when it comes down to it, I’ve been the sole owner and manager of UFO Press. Responsibility for production, fulfilment, budgeting, and marketing all fell to me, and while I am extremely proud of the end products it’s been a lot to carry on my own.

And so, I’m very pleased to make today’s big announcement: as of today, UFO Press is merging with my friends at Rowan, Rook and Decard. We’ve worked closely together for years: swapping advice and attending conventions as the UK Indie RPG League, playing each other’s games on The League Presents…, and collaborating on books like Heart: The City Beneath and Voidheart Symphony. But Grant, Chris and Mary at RRD are also wonderful friends of mine, and have been a constant source of support and care over the past few years. This merger almost feels like a formal acknowledgement of this long-standing creative partnership between the four of us!

The UKIRPGL stall at Dragonmeet 2019, here also staffed by our friends Becky Annison and Josh Fox (Black Armada) and Chris Longhurst (Certain Death).

So what does this mean for UFO Press? First, our projects still in production will benefit from RRD’s expertise. Shattered City’s fulfilment plan is well underway thanks to them, and Voidheart Symphony’s final PDF will soon go on sale as we start book printing. UFO Press is going to stick around as an imprint, a way of marking out the kind of community-focused, worldbuilding-flavoured story games you’ve come to expect from us. And me? I’m gonna luxuriate in working full-time as part of a team, making fun games and beautiful books with my new colleagues. 

The future’s bright, and I hope you’re as excited as I am to see what happens next!

Mina McJanda

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