As I have a few projects on the go at the moment I thought I’d step back and write up where I am with each of them. Enjoy!
Revising the Apocalypse
At the moment I’m elbows-deep in Legacy: Life Among the Ruins, tinkering and tweaking to make a draft for its revised edition. I’m aiming to make it a bit more coherent and better-communicated so that the intended playstyle is both clearer and easier to achieve. Part of that is providing better procedures for moving between the different phases of the game (what I’m working on right now), and part of it is editing the old playbooks so that they hook more directly into the game’s core concept of building a new life in the wasteland and creating the history of a people over generations.
I recently sent out the current alpha draft of Ghost Ship to some other designers and that gave me a lot of feedback to work on! In particular, it’s clear the ‘you are a post-death brain scan struggling to retain humanity` and ‘you are the crew of a cool starship’ aspects weren’t gelling very well. I’m overhauling the spaceflight and ship rules to put a bit more focus on the effects they have on the characters and their living connections, rather than nuts-and-bolts simulationism.
Finally, there are a few minor projects to complete (my 200-word RPG contest entries), finishing up Kickstarter fulfilment for What Ho, World and Wizards Aren’t Gentlemen, and maybe putting together a Patreon to keep everything ticking over; shipping for What Ho, World/Wizards Aren’t Gentlemen kicked my ass more than I was expecting, and it’d be nice to have a budget to put into microgames/minor projects/early access drafts.