Legacy 2e has been out for over 10 days, and is still in the #1 Bestseller spot on DriveThruRPG! If you want to soak in more of it ambience, we’ve also put up an Art Book and a collection of wasteland-themed audio tracks. One thing people new to Apocalypse World-derived games trip up on is […]
Build a new world in the ruins of the future. In the new edition of Legacy: Life Among the Ruins you’ll make your own post-apocalyptic world, control a family of survivors, and tell the saga of your new society over generations. Based on years of feedback from 1st edition, the new edition tightens up the flow of […]
As I’ve been promoting Legacy 2nd Edition basically everywhere it’s made me really think about what sets it apart from Apocalypse World. It’d be easy to say it’s the family mechanics – that’s certainly the big showcase mechanic. But for me it goes deeper. Essentially, it’s about the philosophy of the game. Most post-apoc fiction […]
It’s up! All backers get access to the draft of the game, and the quickstart’s free – I hope you check it out and like what you see!
We’ve been recording some playtest sessions of Legacy 2nd Edition. If you’d like to see how its character creation and gameplay have changed, go take a look at this playlist:
With the Kickstarter for Legacy 2e coming soon I’ve been thinking about stretch goals. I want the core game to be mostly done by the time I launch the Kickstarter, so I don’t want stretch goals to add bells and whistles to the book. Instead, I’m opening it up to others. The main reason I […]
Beginning the playtest As it turns out Roll20 is pretty flaky, so I didn’t get to record the world creation setting. Ah well. The group was me plus five others: Ed, Ellie, Laurence, Stephen and Angel. Step 1: Broad Strokes We discussed what sort of world the game was set in – near future earth, far future earth, space station, […]
Playtest documents for Legacy 2e are now live on my Patreon here! Go take a look – I’d love to know what you think.
The relationship between your family and your character is Legacy’s big unique thing, but it’s distinct enough from the standard mode of RPGs that it could do with more support than 1e provided. One of my priorities with the 2nd edition is to provide you with more tools to describe that relationship – how your family […]
The part of Legacy I get the most questions about is the interface between the Family and Character levels. We’re working on ways of making this more flexible in Legacy 2e, but for the current version I try to stick to two ideas: 1) The Character has de facto control over the Family’s operations. 2) […]