Douglas Santana Mota is hard at work making Mysthea: The Roleplaying Game a reality. In this section, he breaks down what’s new for gamers who are already familiar with Legacy.
Welcome back, my dearest friends! You will recognise a lot of Legacy here and feel right at home in Mysthea’s war-torn borderlands. Novelties are there mostly to help those new to the tabletop RPG experience, or to Powered by the Apocalypse, transition smoothly to our style of roleplaying.
We are constantly building upon and testing Legacy’s robust frame, and here we’re incorporating lessons learned from Free From the Yoke, Godsend and Rhapsody of Blood. A few core moves have changed slightly to better suit a fantasy game of intrigue, war, and arcane horror.
Instead of Homeland creation, you build your City together. As the war between the Kingdom and the Empire rumbles on, you have been sent to claim a city a scant few days from the war’s front. But is it intact and simmering with discontent, or an empty ruin? That’s up to you.
Guild Phases and Guild Moves make the transition between Zoom In and Zoom Out more structured and easier for the group to control and track. This will help manage the weight of rules complexity that Legacy players have sometimes reported.
Treaty has been replaced with Influence, Dominion, Conflict, and Alliance. These four mechanics are there to reduce bookkeeping and make Guild creation more intuitive, while enmeshing you in a web of loyalties. Your Guilds are minor branches of the powerful entities that rule the Kingdom’s heart. From these headquarters they receive objectives and orders, but also support. As your city grows and you find fortune on the frontier, can your power and reputation grow to rival theirs? What if you confront their authority?
Characters and Champions. Your character is built to make a big impact on the world. They are conflicted, deep and versatile. To evolve, they must follow a story arc intimately connected to their Guild – which is controlled by another player. And as Seasons have a much shorter duration than Legacy’s Ages, a Character might come back again and again… until they fulfil four Roles and become Champions, bound to no one.