The heart of existence has been set aflame, and the armies and of the World Before are nothing but dust and embers.
The scum of the earth have inherited the old world's might, but they’ll need it. The flames are still burning, and new creatures are being born in the fires.
## Your Family:
## The Last Legion
You are…
[A group of warleaders seated in council, getting recruits from vassal villages and wearing masks or helmets decorated according to rank.]<option1|
[The descendants of veterans that survived the fall together, acting with well-drilled precision and governed by a visionary conqueror.]<option2|
[A chaotic rabble marching on an endless war, wearing leather and spikes and lead by whoever’s strongest.]<option3|
(click: ?option1)[(set: $look to "A group of warleaders seated in council, getting recruits from vassal villages and wearing masks or helmets decorated according to rank.")(set: $s1 to "Recruits")(set: $lifestyle to "''Dispersed Lifestyle:'' Your Family are masters of destruction and can reliably sneak saboteurs and arsonists into any location.")(set: $doctrine to "''Web of destruction:'' if you have both Surplus: Operatives and Recon, you gain +1 Sleight. Your skills at irregular warfare allow you to stay in the shadows.")(goto: "Vassal")]
(click: ?option2)[(set: $look to "The descendants of veterans that survived the fall together, acting with well-drilled precision and governed by a visionary conqueror.")(set: $s1 to "Leadership")(set: $lifestyle to "''Settled:'' Though your Family is established, they remain ever-vigilant; guard patrols will tell you if anything hostile crosses the borders.")(set: $doctrine to "''The Engines of War:'' if you have both Surplus: Weaponry and Leadership, you gain +1 Reach. Your military might reinforces your diplomacy and influence.")(goto: "Vassal")]
(click: ?option3)[(set: $look to "A chaotic rabble marching on an endless war, wearing leather and spikes and lead by whoever’s strongest.")(set: $s1 to "Transport")(set: $lifestyle to "''Nomadic:'' When your Family fights to rescue or avenge a Family member, take +1 to Grasp.")(set: $doctrine to "''The Tides of Conquest:'' if you have both Surplus: Recruits and Morale, you gain +1 Grasp. Your legions march as one against the world.")(goto: "Vassal")]
### Pick a key vassal:
[The farmers that have managed to coax life from the scorched earth.]<vassal1|
[The scavengers who pick through the ruins for gear.]<vassal2|
[The research institute locked in a bunker trying to understand the Fall.]<vassal3|
(click: ?vassal1)[(set: $Treaty to "Farmers")(set: $s2 to "Land")(goto: "Threat")]
(click: ?vassal2)[(set: $Treaty to "Scavengers")(set: $s2 to "Weaponry")(goto: "Threat")]
(click: ?vassal3)[(set: $Treaty to "Researchers")(set: $s2 to "Research")(goto: "Threat")]
### Pick someone who's a threat to you:
[The autonomous weapons still waging their war across the desert.]<threat1|
[The operators of a beached aircraft carrier out in the bay.]<threat2|
[Whoever stole a cache of doomsday weapons from the central bunker.]<threat3|
(click: ?threat1)[(set: $threat to "autonomous killbots")(goto: "Moves")]
(click: ?threat2)[(set: $threat to "aircraft carrier")(goto: "Moves")]
(click: ?threat3)[(set: $threat to "stolen doomsday weapons")(goto: "Moves")]
###Pick two moves:(set: $m1 to 0)(set: $m2 to 0)(set: $m3 to 0)(set: $m4 to 0)(set: $m5 to 0)(set: $picks to 0)
[Display a ferocious edge in battle.]<m1|
[Get recruits via conscription.]<m2|
[Build firm authority when you conquer a settlement.]<m3|
[Become unstoppable when your forces march as one.]<m4|
[Force compliance by making examples of others.]<m5|
(click: ?m1)[(set: $m1 to 1)(set: $picks to it+1)(if: $picks is 2)[(goto: "Character")]]
(click: ?m2)[(set: $m2 to 1)(set: $picks to it+1)(if: $picks is 2)[(goto: "Character")]]
(click: ?m3)[(set: $m3 to 1)(set: $picks to it+1)(if: $picks is 2)[(goto: "Character")]]
(click: ?m4)[(set: $m4 to 1)(set: $picks to it+1)(if: $picks is 2)[(goto: "Character")]]
(click: ?m5)[(set: $m5 to 1)(set: $picks to it+1)(if: $picks is 2)[(goto: "Character")]]
### Your Character: Unit PLUS-1F
You are one of the remaining machines of war. After decades of patch jobs and repairs you’ve gained a will of your own, and found community and plenty of use for your talents among the Last Legion.
You have a //hulking body//, a //decorated metal faceplate//, //heavy duty casing// and a //soft voice//.
What are you best at?
* [Making use of the tech of the old world.]<cstat1|
* [Using force of arms to kill, capture and intimidate.]<cstat2|
* [Quick-thinking and the logistics of survival.]<cstat2|
(click: ?cstat1)[(set: $force to 1)(set: $lore to 1)(set: $sway to -1)(set: $steel to 1)(goto: "role")]
(click: ?cstat2)[(set: $force to 2)(set: $lore to 0)(set: $sway to -1)(set: $steel to 1)(goto: "role")]
(click: ?cstat3)[(set: $force to 1)(set: $lore to 0)(set: $sway to 0)(set: $steel to 1)(goto: "role")]
As a ''Synthetic Being'', you don’t need food, air or water to survive, and have +2 Armour against environmental effects and attacks that aren’t precise, overwhelming or aberrant.
What other Move do you have?
* [The ability to interface your mind directly with tech.]<cm1|
* [A scanning platform to analyse areas.]<cm2|
* [A scientific database to extract insights from your discoveries?]<cm4|
(click: ?cm1)[(set: $m2 to "Interface")(goto: "Final")]
(click: ?cm2)[(set: $m2 to "Scanning Platform")(goto: "Final")]
(click: ?cm4)[(set: $m2 to "Database")(goto: "Final")]
## The Final Legion
$look
You're worried about the $threat.
''Reach'' -1 ''Grasp'' +1 ''Sleight'' +1
''Data'' 2 ''Tech'' 1 ''Mood'' -1
$lifestyle
$doctrine
### Surpluses:
$s1, $s2
### Needs:
Food, Medicine, Finery
### Treaty:
2 on the $Treaty.
1 on the Cult of the True Flame, a religion that's formed around worship of the apocalypse.
### Moves:
(if: $m1 is 1)[''Always Outnumbered, Never Outgunned:'' Your bristling cornucopia of weaponry gives your Family a ferocious edge in battle.
Start with 3-Arsenal. //When you go all-out on an enemy//, spend 1-Arsenal to:
* Dismay and overwhelm your foes.
* Drastically alter the battlefield or your place in it.
* Leave the battlefield in whatever direction you wish.
](if: $m2 is 1)[''Conscription:'' //When you show a group of outsiders that you have the power to bring them pain, ruin or glory,// your Family can gain //Surplus: recruits// but choose one:
* The conscripts chafe under your Family’s rule and are plotting a rebellion.
* They’re green and will likely break in the next major battle.
* They’ll only fight for you so long as they have faith in your promises.
](if: $m3 is 1)[''Dominion'': //When your Family takes over a settlement//, roll +Grasp. On a 10+ pick 2, on 7-9 pick 1:
* The heads of the settlement conspire with you to keep the people peaceful and cooperative.
* They uneasily send tribute. Gain 2 Tech.
* You terrify their neighbours; gain 1-Treaty on each nearby settlement.
](if: $m4 is 1)[''Lords of War'': //When you bring together all your armies and march to battle against a target,// take +1 Ongoing to //Claim by Force// so long as you stay together. If you give up without conquering your target gain //Need: leadership.//
](if: $m5 is 1)[''Tyranny'': //When your Family makes an example out of a dissenter, a defeated foe or a useless minion,// hold 1. Spend hold 1-for-1 to force a Family member or a resident of a conquered settlement to:
* Perform a task for you, no matter the risk.
* Give up a secret they’d rather you not hear.
* Give up all their possessions.
]
## Unit PLUS-1F
You're a newly $mood bot with a //hulking body//, a //decorated metal faceplate//, //heavy duty casing// and a //soft voice//.
''Force'' $force ''Lore'' $lore ''Steel'' $steel ''Sway'' $sway
###Moves
''Synthetic Being:'' You can shrug off damage that would maim organics. You don’t need food, water or breathable air to survive, and you have 2-Armor against environmental effects and attacks that are not //elegant//, //brutal// or //aberrant//.
There's a cost: as you're made of custom parts, you need the use of a Surplus to heal any kind of Harm.
(if: $m2 is "Interface")[
''Interface:'' //When you interface your mind directly with technology,// you can use //Find Common Ground// with +Lore instead of //Unleash Power// to get it to do what you want.
](if: $m2 is "Scanning Platform")[
''Scanning Platform:'' //After analysing the current scene,// roll +Lore. On a 10+, ask 2 questions. On a 7-9, ask 1.
* Is there anything hidden here?
* Is there anything hazardous here?
* Is there anything valuable here?
* Is there anything vulnerable here?
](if: $m2 is "Database")[
''Scientific Database:'' Any time you gain Data or Tech, get an extra point of Data.]
### Your Gear:
''Legion soldiers'' (Quality 2, Speciality: guarding and scavenging).
''Integrated Auto-Shotgun'' ((set: $tag1 to "ranged")<tw-link class='cyclingLink' data-cycling-texts='["ranged", "useful vs targets within earshot"]' onclick='clickCyclingLink(this, "$myVar");'>$tag1</tw-link>, (set: $tag2 to "brutal")<tw-link class='cyclingLink' data-cycling-texts='["brutal", "devastates its targets and leaves collateral damage"]' onclick='clickCyclingLink(this, "$myVar");'>$tag2</tw-link>, (set: $tag3 to "area")<tw-link class='cyclingLink' data-cycling-texts='["area", "affects a wide area when used, enabling you to take on groups that outnumber you"]' onclick='clickCyclingLink(this, "$myVar");'>$tag3</tw-link>).
''Mobility exoskeleton'' ((set: $tag4 to "utility")<tw-link class='cyclingLink' data-cycling-texts='["utility", "unremarkable and simple, but can be easily repaired"]' onclick='clickCyclingLink(this, "$myVar");'>$tag4</tw-link>, (set: $tag5 to "mobile")<tw-link class='cyclingLink' data-cycling-texts='["mobile", "grapples and jump-jets make it much easier to get around"]' onclick='clickCyclingLink(this, "$myVar");'>$tag5</tw-link>, (set: $tag6 to "powered")<tw-link class='cyclingLink' data-cycling-texts='["powered", "motors let you lift and carry heavy loads"]' onclick='clickCyclingLink(this, "$myVar");'>$tag6</tw-link>).
''Dune Buggy'' (land-based, (set: $tag7 to "Brawn 1")<tw-link class='cyclingLink' data-cycling-texts='["Brawn 1", "+1 Armour, +1 to Wasteland Survival"]' onclick='clickCyclingLink(this, "$myVar");'>$tag7</tw-link>).
You work as an agent of the family, sent out into the harshest section of the wasteland where the fires still burn to scavenge for valuables. What has it awakened in you?
[Altruism and self-sacrifice]<mood1|, or [self-centred coldness?]<mood2|
(click: ?mood1)[(set: $mood to "altruistic")(goto: "Character Moves")](click: ?mood2)[(set: $mood to "cold-hearted")(goto: "Character Moves")]