What Family are they from?
[[The Cultivators of New Flesh]]
[[The Gilded Company of Merchants]]
[[The Lawgivers of the Wasteland]]
[[The Order of Sworn Hunters]]
[[The Pioneers of the Depths]]
[[The Servants of the One True Faith]]
[[The Stranded Starfarers]]
[[The Synthetic Hive]]
[[The Tyrant Kings]]
[[The Uplifted Children of Mankind]]
[[The Enclave of Bygone Lore]]
<h3>Stats</h3>
You get +1 to a stat. [Sway]<choice1| or [Lore]<choice2|?
(click: ?choice1)[(set: $sway to it +1)](click: ?choice2)[(set: $lore to it +1)]
<h3>Inheritance Move</h3>
Pick one:
[Hardy: Automatically reduce the first Harm you take each day by 1.]<move1|
[Green Fingers: You know the medical and culinary uses of any plant/animal you see, and can keep a cutting alive.]<move2|
[Hybrid Mount: Add 2 points to Vehicle investment and get a second area of operation (air, water, tunnel) when picking gear.]<move3|
[Master Chef: The food you prepare and augment tastes exceptionally good, and will heal long-term illnesses.]<move4|
[Surgeon: With a few hours of dedicated treatment you can clear all of someone’s Harm boxes. With all your effort, you can delay the onset of someone’s Death Move.]<move5|
<h3>Look</h3>
Pick one for each:
**Gender expression:** [Masculine]<g1|, [Feminine]<g2|, [Concealed]<g3|, [Ambiguous]<g4|.
**Face:** [rosy]<f1|, [plump]<f2|, [pinched]<f3|, [pale]<f4|.
**Eyes:** [clouded]<e1|, [laughing]<e2|, [arresting]<e3|, [welcoming]<e4|.
**Body:** [slight]<b1|, [gorgeous]<b2|, [heavyset]<b3|, [hardy]<b4|.
**Name:** [Leaf]<n1|, [Clint]<n2|, [Oren]<n3|, [Merle]<n4|, [Dana]<n5|, [Snail]<n6|, [something else]<n7|.(click: ?n7)[(set: $name to (prompt: "Enter name:"))]
[[Onwards!->Results]]
(click: ?move1)[(set: $move2 to ?move1)]
(click: ?move2)[(set: $move2 to ?move2)]
(click: ?move3)[(set: $move2 to ?move3)]
(click: ?move4)[(set: $move2 to ?move4)]
(click: ?move5)[(set: $move2 to ?move5)]
(click: ?g1)[(set: $gender to ?g1)]
(click: ?g2)[(set: $gender to ?g2)]
(click: ?g3)[(set: $gender to ?g3)]
(click: ?g4)[(set: $gender to ?g4)]
(click: ?f1)[(set: $face to ?f1)]
(click: ?f2)[(set: $face to ?f2)]
(click: ?f3)[(set: $face to ?f3)]
(click: ?f4)[(set: $face to ?f4)]
(click: ?e1)[(set: $eyes to ?e1)]
(click: ?e2)[(set: $eyes to ?e2)]
(click: ?e3)[(set: $eyes to ?e3)]
(click: ?e4)[(set: $eyes to ?e4)]
(click: ?b1)[(set: $body to ?b1)]
(click: ?b2)[(set: $body to ?b2)]
(click: ?b3)[(set: $body to ?b3)]
(click: ?b4)[(set: $body to ?b4)]
(click: ?n1)[(set: $name to ?n1)]
(click: ?n2)[(set: $name to ?n2)]
(click: ?n3)[(set: $name to ?n3)]
(click: ?n4)[(set: $name to ?n4)]
(click: ?n5)[(set: $name to ?n5)]
(click: ?n6)[(set: $name to ?n6)]
<h3>Stats</h3>
You get +1 to a stat. [Sway]<choice1| or [Lore]<choice2|?
(click: ?choice1)[(set: $sway to it +1)](click: ?choice2)[(set: $lore to it +1)]
<h3>Inheritance Move</h3>
Pick one:
[Salesman’s Eye: If you watch someone for 5 minutes, ask their player: what do they most want?]<move1|
[Opulence: Your gear is noticeably luxurious, and most people will be willing to trade for it.]<move2|
[The Beggar Prince: Your gear is deceptively shabby-looking, and people will dismiss you out of hand as beneath their notice.]<move3|
[Deep Pockets: When you look in your satchel for a helpful item, find it but choose one: it’s fragile, it’s got a side effect, it’s precious to you.]<move4|
[Traveller’s Tales: When you reach a new settlement, tell the group a story you’ve heard about it. The GM will confirm one part as true.]<move5|
<h3>Look</h3>
Pick one for each:
**Gender expression:** [Masculine]<g1|, [Feminine]<g2|, [Concealed]<g3|, [Ambiguous]<g4|.
**Face:** [smooth]<f1|, [handsome]<f2|, [wrinkled]<f3|, [impish]<f4|.
**Eyes:** [naïve]<e1|, [quick]<e2|, [judging]<e3|, [charming]<e4|.
**Body:** [bloated]<b1|, [lithe]<b2|, [athletic]<b3|, [graceful]<b4|.
**Name:** [Glitz]<n1|, [Fiddle]<n2|, [Needle]<n3|, [Karl]<n4|, [Grace]<n5|, [Serpent]<n6|, [something else]<n7|.(click: ?n7)[(set: $name to (prompt: "Enter name:"))]
[[Onwards!->Results]]
(click: ?move1)[(set: $move2 to ?move1)]
(click: ?move2)[(set: $move2 to ?move2)]
(click: ?move3)[(set: $move2 to ?move3)]
(click: ?move4)[(set: $move2 to ?move4)]
(click: ?move5)[(set: $move2 to ?move5)]
(click: ?g1)[(set: $gender to ?g1)]
(click: ?g2)[(set: $gender to ?g2)]
(click: ?g3)[(set: $gender to ?g3)]
(click: ?g4)[(set: $gender to ?g4)]
(click: ?f1)[(set: $face to ?f1)]
(click: ?f2)[(set: $face to ?f2)]
(click: ?f3)[(set: $face to ?f3)]
(click: ?f4)[(set: $face to ?f4)]
(click: ?e1)[(set: $eyes to ?e1)]
(click: ?e2)[(set: $eyes to ?e2)]
(click: ?e3)[(set: $eyes to ?e3)]
(click: ?e4)[(set: $eyes to ?e4)]
(click: ?b1)[(set: $body to ?b1)]
(click: ?b2)[(set: $body to ?b2)]
(click: ?b3)[(set: $body to ?b3)]
(click: ?b4)[(set: $body to ?b4)]
(click: ?n1)[(set: $name to ?n1)]
(click: ?n2)[(set: $name to ?n2)]
(click: ?n3)[(set: $name to ?n3)]
(click: ?n4)[(set: $name to ?n4)]
(click: ?n5)[(set: $name to ?n5)]
(click: ?n6)[(set: $name to ?n6)]
<h3>Stats</h3>
You get +1 to a stat. [Force]<choice1| or [Steel]<choice2|?
(click: ?choice1)[(set: $force to it +1)](click: ?choice2)[(set: $steel to it +1)]
<h3>Inheritance Move</h3>
Pick one:
[Tin Star: You have a symbol of your authority. When you brandish it, roll +Steel instead of +Sway for Familiar Face.]<move1|
[Restraints: You have strangely durable manacles. Whatever you bind with them, they will not break.]<move2|
[Loyal Steed: your mount is always nearby. Whistle and it’ll be with you in a few moments.]<move3|
[Forensics: When you spend a few hours analysing evidence, the GM will tell you: what it’s made of, important marks on it, signs of who’s handled it.]<move4|
[Plea Bargain: When you Find Common Ground with someone you know is guilty of a crime, one term they pick must be ‘you forgive the crime’.]<move5|
<h3>Look</h3>
Pick one for each:
**Gender expression:** [Masculine]<g1|, [Feminine]<g2|, [Concealed]<g3|, [Ambiguous]<g4|.
**Face:** [open]<f1|, [gas-masked]<f2|, [handsome]<f3|, [blunt]<f4|.
**Eyes:** [sharp]<e1|, [weary]<e2|, [piercing]<e3|, [covered]<e4|.
**Body:** [huge]<b1|, [compact]<b2|, [marked]<b3|, [angular]<b4|.
**Name:** [Dust]<n1|, [Jan]<n2|, [Hermit]<n3|, [Fortune]<n4|, [Judith]<n5|, [Alto]<n6|, [something else]<n7|.(click: ?n7)[(set: $name to (prompt: "Enter name:"))]
[[Onwards!->Results]]
(click: ?move1)[(set: $move2 to ?move1)]
(click: ?move2)[(set: $move2 to ?move2)]
(click: ?move3)[(set: $move2 to ?move3)]
(click: ?move4)[(set: $move2 to ?move4)]
(click: ?move5)[(set: $move2 to ?move5)]
(click: ?g1)[(set: $gender to ?g1)]
(click: ?g2)[(set: $gender to ?g2)]
(click: ?g3)[(set: $gender to ?g3)]
(click: ?g4)[(set: $gender to ?g4)]
(click: ?f1)[(set: $face to ?f1)]
(click: ?f2)[(set: $face to ?f2)]
(click: ?f3)[(set: $face to ?f3)]
(click: ?f4)[(set: $face to ?f4)]
(click: ?e1)[(set: $eyes to ?e1)]
(click: ?e2)[(set: $eyes to ?e2)]
(click: ?e3)[(set: $eyes to ?e3)]
(click: ?e4)[(set: $eyes to ?e4)]
(click: ?b1)[(set: $body to ?b1)]
(click: ?b2)[(set: $body to ?b2)]
(click: ?b3)[(set: $body to ?b3)]
(click: ?b4)[(set: $body to ?b4)]
(click: ?n1)[(set: $name to ?n1)]
(click: ?n2)[(set: $name to ?n2)]
(click: ?n3)[(set: $name to ?n3)]
(click: ?n4)[(set: $name to ?n4)]
(click: ?n5)[(set: $name to ?n5)]
(click: ?n6)[(set: $name to ?n6)]
<h3>Stats</h3>
You get +1 to a stat. [Force]<choice1| or [Lore]<choice2|?
(click: ?choice1)[(set: $force to it +1)](click: ?choice2)[(set: $lore to it +1)]
<h3>Inheritance Move</h3>
Pick one:
[Titan Grip: When you climb a giant monster, roll +Steel. On a hit hold 3; spend it to avoid the monster’s attack, or hold on tight.]<move1|
[Bait: You can attract the attention of anything hostile within a mile or so. They’ll ignore others in their pursuit of you.]<move2|
[Grapple: You have a grappling gun. It can hit targets a hundred metres away, and bear your weight and that of another.]<move3|
[Monster Empath: For each minute you watch a monster, ask one: What’s its goal, what’s hurting it, what can it sense that I can’t?]<move4|
[Suppressing fire: While you attack with the aim of scaring and paralyzing foes, give allies +1 Ongoing to flank or escape them.]<move5|
<h3>Look</h3>
Pick one for each:
**Gender expression:** [Masculine]<g1|, [Feminine]<g2|, [Concealed]<g3|, [Ambiguous]<g4|.
**Face:** [open]<f1|, [scarred]<f2|, [enthusiastic]<f3|, [stoic]<f4|.
**Eyes:** [prosthetic]<e1|, [murderous]<e2|, [kind]<e3|, [worried]<e4|.
**Body:** [muscular]<b1|, [angular]<b2|, [bent]<b3|, [compact]<b4|.
**Name:** [Jaeger]<n1|, [Artemis]<n2|, [Buffalo]<n3|, [Vash]<n4|, [Hawk]<n5|, [Lex]<n6|, [something else]<n7|.(click: ?n7)[(set: $name to (prompt: "Enter name:"))]
[[Onwards!->Results]]
(click: ?move1)[(set: $move2 to ?move1)]
(click: ?move2)[(set: $move2 to ?move2)]
(click: ?move3)[(set: $move2 to ?move3)]
(click: ?move4)[(set: $move2 to ?move4)]
(click: ?move5)[(set: $move2 to ?move5)]
(click: ?g1)[(set: $gender to ?g1)]
(click: ?g2)[(set: $gender to ?g2)]
(click: ?g3)[(set: $gender to ?g3)]
(click: ?g4)[(set: $gender to ?g4)]
(click: ?f1)[(set: $face to ?f1)]
(click: ?f2)[(set: $face to ?f2)]
(click: ?f3)[(set: $face to ?f3)]
(click: ?f4)[(set: $face to ?f4)]
(click: ?e1)[(set: $eyes to ?e1)]
(click: ?e2)[(set: $eyes to ?e2)]
(click: ?e3)[(set: $eyes to ?e3)]
(click: ?e4)[(set: $eyes to ?e4)]
(click: ?b1)[(set: $body to ?b1)]
(click: ?b2)[(set: $body to ?b2)]
(click: ?b3)[(set: $body to ?b3)]
(click: ?b4)[(set: $body to ?b4)]
(click: ?n1)[(set: $name to ?n1)]
(click: ?n2)[(set: $name to ?n2)]
(click: ?n3)[(set: $name to ?n3)]
(click: ?n4)[(set: $name to ?n4)]
(click: ?n5)[(set: $name to ?n5)]
(click: ?n6)[(set: $name to ?n6)]
<h3>Stats</h3>
You get +1 to a stat. [Force]<choice1| or [Steel]<choice2|?
(click: ?choice1)[(set: $force to it +1)](click: ?choice2)[(set: $steel to it +1)]
<h3>Inheritance Move</h3>
Pick one:
[The Call of the Deep: If you’re at a shore you can summon a beast from the depths. Within a few hours it’ll arrive and go on a rampage.]<move1|
[Breathing Apparatus: You can always breathe easy, no matter the circumstance, and can puff out vapours that intoxicate those around you.]<move2|
[Entangling Nets: If you get your nets around someone, everyone else gets +1 Ongoing to assault or escape them.]<move3|
[Pirate’s Code: So long as you always accept other’s surrender, intelligent foes are willing to give you a chance to parley.]<move4|
[Tempest-tossed: When you hurl yourself into a cataclysm, roll +Steel. On a hit, you end up somewhere safe once the disaster’s over. On a 10+ you still have your gear and health.]<move5|
<h3>Look</h3>
Pick one for each:
**Gender expression:** [Masculine]<g1|, [Feminine]<g2|, [Concealed]<g3|, [Ambiguous]<g4|.
**Face:** [pointed]<f1|, [weathered]<f2|, [cheerful]<f3|, [gaunt]<f4|.
**Eyes:** [damp]<e1|, [frosty]<e2|, [stern]<e3|, [avericious]<e4|.
**Body:** [smooth]<b1|, [scaled]<b2|, [moist]<b3|, [powerful]<b4|.
**Name:** [Eel]<n1|, [Nymph]<n2|, [Hook]<n3|, [Naiad]<n4|, [Crunch]<n5|, [Lily]<n6|, [something else]<n7|.(click: ?n7)[(set: $name to (prompt: "Enter name:"))]
[[Onwards!->Results]]
(click: ?move1)[(set: $move2 to ?move1)]
(click: ?move2)[(set: $move2 to ?move2)]
(click: ?move3)[(set: $move2 to ?move3)]
(click: ?move4)[(set: $move2 to ?move4)]
(click: ?move5)[(set: $move2 to ?move5)]
(click: ?g1)[(set: $gender to ?g1)]
(click: ?g2)[(set: $gender to ?g2)]
(click: ?g3)[(set: $gender to ?g3)]
(click: ?g4)[(set: $gender to ?g4)]
(click: ?f1)[(set: $face to ?f1)]
(click: ?f2)[(set: $face to ?f2)]
(click: ?f3)[(set: $face to ?f3)]
(click: ?f4)[(set: $face to ?f4)]
(click: ?e1)[(set: $eyes to ?e1)]
(click: ?e2)[(set: $eyes to ?e2)]
(click: ?e3)[(set: $eyes to ?e3)]
(click: ?e4)[(set: $eyes to ?e4)]
(click: ?b1)[(set: $body to ?b1)]
(click: ?b2)[(set: $body to ?b2)]
(click: ?b3)[(set: $body to ?b3)]
(click: ?b4)[(set: $body to ?b4)]
(click: ?n1)[(set: $name to ?n1)]
(click: ?n2)[(set: $name to ?n2)]
(click: ?n3)[(set: $name to ?n3)]
(click: ?n4)[(set: $name to ?n4)]
(click: ?n5)[(set: $name to ?n5)]
(click: ?n6)[(set: $name to ?n6)]
<h3>Stats</h3>
You get +1 to a stat. [Sway]<choice1| or [Steel]<choice2|?
(click: ?choice1)[(set: $sway to it +1)](click: ?choice2)[(set: $steel to it +1)]
<h3>Inheritance Move</h3>
Pick one:
[Blood for Blood: If lay your hands on someone, mark harm 1-for-1 to heal them: cosmetic for cosmetic, penalty for penalty, dead for dead.]<move1|
[Martyr: If anyone in arm’s reach would take harm, you can jump in and take it yourself.]<move2|
[Paladin: If you spend an hour praying over a weapon, you can give it the aberrant tag.]<move3|
[Clergy: When you wear your faith’s garb, people assume you’re harmless, deadly, mystical, or charitable; pick one.]<move4|
[Confessional: When you spend an hour preaching, one of your audience confesses something useful to you afterwards.]<move5|
<h3>Look</h3>
Pick one for each:
**Gender expression:** [Masculine]<g1|, [Feminine]<g2|, [Concealed]<g3|, [Ambiguous]<g4|.
**Face:** [masked]<f1|, [bright]<f2|, [scarred]<f3|, [wise]<f4|.
**Eyes:** [sharp]<e1|, [kind]<e2|, [passionate]<e3|, [dead]<e4|.
**Body:** [muscular]<b1|, [angular]<b2|, [heavyset]<b3|, [compact]<b4|.
**Name:** [Elijah]<n1|, [Joan]<n2|, [Ghost]<n3|, [Yash]<n4|, [Vex]<n5|, [Cinders]<n6|, [something else]<n7|.(click: ?n7)[(set: $name to (prompt: "Enter name:"))]
[[Onwards!->Results]]
(click: ?move1)[(set: $move2 to ?move1)]
(click: ?move2)[(set: $move2 to ?move2)]
(click: ?move3)[(set: $move2 to ?move3)]
(click: ?move4)[(set: $move2 to ?move4)]
(click: ?move5)[(set: $move2 to ?move5)]
(click: ?g1)[(set: $gender to ?g1)]
(click: ?g2)[(set: $gender to ?g2)]
(click: ?g3)[(set: $gender to ?g3)]
(click: ?g4)[(set: $gender to ?g4)]
(click: ?f1)[(set: $face to ?f1)]
(click: ?f2)[(set: $face to ?f2)]
(click: ?f3)[(set: $face to ?f3)]
(click: ?f4)[(set: $face to ?f4)]
(click: ?n5)[(set: $name to ?n5)]
(click: ?n6)[(set: $name to ?n6)]
(click: ?e1)[(set: $eyes to ?e1)]
(click: ?e2)[(set: $eyes to ?e2)]
(click: ?e3)[(set: $eyes to ?e3)]
(click: ?e4)[(set: $eyes to ?e4)]
(click: ?b1)[(set: $body to ?b1)]
(click: ?b2)[(set: $body to ?b2)]
(click: ?b3)[(set: $body to ?b3)]
(click: ?b4)[(set: $body to ?b4)]
(click: ?n1)[(set: $name to ?n1)]
(click: ?n2)[(set: $name to ?n2)]
(click: ?n3)[(set: $name to ?n3)]
(click: ?n4)[(set: $name to ?n4)]
<h3>Stats</h3>
You get +1 to a stat. [Sway]<choice1| or [Lore]<choice2|?
(click: ?choice1)[(set: $sway to it +1)](click: ?choice2)[(set: $lore to it +1)]
<h3>Inheritance Move</h3>
Pick one:
[Neuralyzer: If someone stares into this gadget’s bright light for a few seconds, you erase the last 5 minutes of their memory.]<move1|
[Telepathy: You speak into minds, not through sound. You can speak to anyone you can see, and no-one else can overhear.]<move2|
[Final Form: Instead of activating your Death Move, erase this to enter a chrysalis. An hour later you emerge fully-healed, and with an outfit tag that helps you resist what killed you.]<move3|
[Ride the Lightning: You have a small, wire-threaded gem. If someone you give it to breaks it you’re summoned you instantly to their side.]<move4|
[Doppleganger: After a few minutes of painful adaptation you can shapechange into any organism you’ve directly observed.]<move5|
<h3>Look</h3>
Pick one for each:
**Gender expression:** [Masculine]<g1|, [Feminine]<g2|, [Asexual]<g3|, [Inhuman]<g4|.
**Face:** [blank]<f1|, [fluid]<f2|, [beautiful]<f3|, [bestial]<f4|.
**Eyes:** [none]<e1|, [many]<e2|, [human]<e3|, [glowing]<e4|.
**Body:** [gangly]<b1|, [cybernetic]<b2|, [sleek]<b3|, [colossal]<b4|.
**Name:** [It]<n1|, [Flame]<n2|, [Gil]<n3|, [Xu]<n4|, [Wither]<n5|, [Angel]<n6|, [something else]<n7|.(click: ?n7)[(set: $name to (prompt: "Enter name:"))]
[[Onwards!->Results]]
(click: ?move1)[(set: $move2 to ?move1)]
(click: ?move2)[(set: $move2 to ?move2)]
(click: ?move3)[(set: $move2 to ?move3)]
(click: ?move4)[(set: $move2 to ?move4)]
(click: ?move5)[(set: $move2 to ?move5)]
(click: ?g1)[(set: $gender to ?g1)]
(click: ?g2)[(set: $gender to ?g2)]
(click: ?g3)[(set: $gender to ?g3)]
(click: ?g4)[(set: $gender to ?g4)]
(click: ?f1)[(set: $face to ?f1)]
(click: ?f2)[(set: $face to ?f2)]
(click: ?f3)[(set: $face to ?f3)]
(click: ?f4)[(set: $face to ?f4)]
(click: ?e1)[(set: $eyes to ?e1)]
(click: ?e2)[(set: $eyes to ?e2)]
(click: ?e3)[(set: $eyes to ?e3)]
(click: ?e4)[(set: $eyes to ?e4)]
(click: ?b1)[(set: $body to ?b1)]
(click: ?b2)[(set: $body to ?b2)]
(click: ?b3)[(set: $body to ?b3)]
(click: ?b4)[(set: $body to ?b4)]
(click: ?n1)[(set: $name to ?n1)]
(click: ?n2)[(set: $name to ?n2)]
(click: ?n3)[(set: $name to ?n3)]
(click: ?n4)[(set: $name to ?n4)]
(click: ?n5)[(set: $name to ?n5)]
(click: ?n6)[(set: $name to ?n6)]
<h3>Stats</h3>
You get +1 to a stat. [Steel]<choice1| or [Lore]<choice2|?
(click: ?choice1)[(set: $steel to it +1)](click: ?choice2)[(set: $lore to it +1)]
<h3>Inheritance Move</h3>
Pick one:
[Swarm Form: You can dissolve into a swarm of flying bots. Treat the swarm as Followers with Quality +2, and roll Under Orders to see where you reform and what they do on the way.]<move1|
[EMP: Once every few hours you can release a blast that shuts down all technology in sight.]<move2|
[Resource Digester: You can eat any material. Six hours later you produce its core ingredients, purified into one-inch cubes.]<move3|
[Turret Mode: If you stay in one spot and devote all resources to your combat systems, add the brutal and many tags to your weapons.]<move4|
[Transmorpher: You can turn into a vehicle, land-, air-, void- or water-based. You can carry up to four passengers.]<move5|
<h3>Look</h3>
Pick one for each:
**Gender expression:** [Masculine]<g1|, [Feminine]<g2|, [asexual]<g3|, [utterly inhuman]<g4|.
**Face:** [blank]<f1|, [fluid]<f2|, [metallic]<f3|, [uncanny valley]<f4|.
**Voice:** [cold]<e1|, [soft]<e2|, [robotic]<e3|, [repurposed]<e4|.
**Body:** [techno-organic]<b1|, [fake flesh]<b2|, [sleek casing]<b3|, [rugged casing]<b4|.
**Name:** [H0B1]<n1|, [Spark]<n2|, [Guage]<n3|, [Bit]<n4|, [Max]<n5|, [Dud]<n6|, [something else]<n7|.(click: ?n7)[(set: $name to (prompt: "Enter name:"))]
[[Onwards!->Results]]
(click: ?move1)[(set: $move2 to ?move1)]
(click: ?move2)[(set: $move2 to ?move2)]
(click: ?move3)[(set: $move2 to ?move3)]
(click: ?move4)[(set: $move2 to ?move4)]
(click: ?move5)[(set: $move2 to ?move5)]
(click: ?g1)[(set: $gender to ?g1)]
(click: ?g2)[(set: $gender to ?g2)]
(click: ?g3)[(set: $gender to ?g3)]
(click: ?g4)[(set: $gender to ?g4)]
(click: ?f1)[(set: $face to ?f1)]
(click: ?f2)[(set: $face to ?f2)]
(click: ?f3)[(set: $face to ?f3)]
(click: ?f4)[(set: $face to ?f4)]
(click: ?e1)[(set: $eyes to ?e1)]
(click: ?e2)[(set: $eyes to ?e2)]
(click: ?e3)[(set: $eyes to ?e3)]
(click: ?e4)[(set: $eyes to ?e4)]
(click: ?b1)[(set: $body to ?b1)]
(click: ?b2)[(set: $body to ?b2)]
(click: ?b3)[(set: $body to ?b3)]
(click: ?b4)[(set: $body to ?b4)]
(click: ?n1)[(set: $name to ?n1)]
(click: ?n2)[(set: $name to ?n2)]
(click: ?n3)[(set: $name to ?n3)]
(click: ?n4)[(set: $name to ?n4)]
(click: ?n5)[(set: $name to ?n5)]
(click: ?n6)[(set: $name to ?n6)]
(set: $robot to 1)
<h3>Stats</h3>
You get +1 to a stat. [Force]<choice1| or [Sway]<choice2|?
(click: ?choice1)[(set: $force to it +1)](click: ?choice2)[(set: $sway to it +1)]
<h3>Inheritance Move</h3>
Pick one:
[Guerilla: When you camouflage a group, they won’t be spotted until they start moving.]<move1|
[Witness Me: You can mark your Dead box to succeed on Fiercely Assault, Defuse or Unleash Power as if you’d rolled a 10+.]<move2|
[All for One: If you have Followers nearby and would take harm, you can reduce the Harm by reducing their Quality, 1-for-1.]<move3|
[Scrapheap Challenge: When you have a pile of scrap and a few hours, roll +Lore. On a hit you make an item with 3 stat points/tags. On a 7-9, it fails sometime over the next day.]<move4|
[Legate: When in territory you control, you automatically get a 10+ on Familiar Face.]<move5|
<h3>Look</h3>
Pick one for each:
**Gender expression:** [Masculine]<g1|, [Feminine]<g2|, [Concealed]<g3|, [Ambiguous]<g4|.
**Face:** [weathered]<f1|, [grimy]<f2|, [bony]<f3|, [gaunt]<f4|.
**Eyes:** [suspicious]<e1|, [frosty]<e2|, [judging]<e3|, [guilty]<e4|.
**Body:** [steroid-boosted]<b1|, [stocky]<b2|, [slim]<b3|, [broken]<b4|.
**Name:** [Brick]<n1|, [Spice]<n2|, [Flame]<n3|, [Kane]<n4|, [Rick]<n5|, [Lily]<n6|, [Other]<n7|.(click: ?n7)[(set: $name to (prompt: "Enter name:"))]
[[Onwards!->Results]]
(click: ?move1)[(set: $move2 to ?move1)]
(click: ?move2)[(set: $move2 to ?move2)]
(click: ?move3)[(set: $move2 to ?move3)]
(click: ?move4)[(set: $move2 to ?move4)]
(click: ?move5)[(set: $move2 to ?move5)]
(click: ?n5)[(set: $name to ?n5)]
(click: ?n6)[(set: $name to ?n6)]
(click: ?g1)[(set: $gender to ?g1)]
(click: ?g2)[(set: $gender to ?g2)]
(click: ?g3)[(set: $gender to ?g3)]
(click: ?g4)[(set: $gender to ?g4)]
(click: ?f1)[(set: $face to ?f1)]
(click: ?f2)[(set: $face to ?f2)]
(click: ?f3)[(set: $face to ?f3)]
(click: ?f4)[(set: $face to ?f4)]
(click: ?e1)[(set: $eyes to ?e1)]
(click: ?e2)[(set: $eyes to ?e2)]
(click: ?e3)[(set: $eyes to ?e3)]
(click: ?e4)[(set: $eyes to ?e4)]
(click: ?b1)[(set: $body to ?b1)]
(click: ?b2)[(set: $body to ?b2)]
(click: ?b3)[(set: $body to ?b3)]
(click: ?b4)[(set: $body to ?b4)]
(click: ?n1)[(set: $name to ?n1)]
(click: ?n2)[(set: $name to ?n2)]
(click: ?n3)[(set: $name to ?n3)]
(click: ?n4)[(set: $name to ?n4)]
<h3>Stats</h3>
You get +1 to a stat. [Sway]<choice1| or [Steel]<choice2|?
(click: ?choice1)[(set: $sway to it +1)](click: ?choice2)[(set: $steel to it +1)]
<h3>Inheritance Move</h3>
Pick one:
[Humane: When you ease another’s pain, say what they realise you share. Take +1 Ongoing to Find Common Ground with each other.]<move1|
[Animal Empathy: You can talk to and command any non-sentient animal. They have Quality 1 and appropriate specialities.]<move2|
[Pack Leader: When you charge heedless into danger, those that follow you get +1 Forward.]<move3|
[Loose Uplift: You can shut off your sapience to get +1 Ongoing to Force, Steel and Armour but lose the ability to talk, reason or use tools.]<move4|
[Animal Senses: when you investigate a scene, you can ask one question based on your inhuman senses. The GM must answer truthfully, albeit through heavy symbolism.]<move5|
<h3>Look</h3>
Pick one for each:
**Gender expression:** [Masculine]<g1|, [Feminine]<g2|, [Concealed]<g3|, [Ambiguous]<g4|.
**Face:** [wrinkled]<f1|, [wise]<f2|, [tired]<f3|, [rough]<f4|.
**Eyes:** [clouded]<e1|, [sharp]<e2|, [laughing]<e3|, [weary]<e4|.
**Body:** [bent]<b1|, [wiry]<b2|, [slight]<b3|, [quadropedal]<b4|.
**Name:** [Ceasar]<n1|, [Laika]<n2|, [Echo]<n3|, [Spot]<n4|, [Gaspard]<n5|, [Jaws]<n6|, [Other]<n7|.(click: ?n7)[(set: $name to (prompt: "Enter name:"))]
[[Onwards!->Results]]
(click: ?move1)[(set: $move2 to ?move1)]
(click: ?move2)[(set: $move2 to ?move2)]
(click: ?move3)[(set: $move2 to ?move3)]
(click: ?move4)[(set: $move2 to ?move4)]
(click: ?move5)[(set: $move2 to ?move5)]
(click: ?g1)[(set: $gender to ?g1)]
(click: ?g2)[(set: $gender to ?g2)]
(click: ?g3)[(set: $gender to ?g3)]
(click: ?g4)[(set: $gender to ?g4)]
(click: ?f1)[(set: $face to ?f1)]
(click: ?f2)[(set: $face to ?f2)]
(click: ?f3)[(set: $face to ?f3)]
(click: ?f4)[(set: $face to ?f4)]
(click: ?e1)[(set: $eyes to ?e1)]
(click: ?e2)[(set: $eyes to ?e2)]
(click: ?e3)[(set: $eyes to ?e3)]
(click: ?e4)[(set: $eyes to ?e4)]
(click: ?b1)[(set: $body to ?b1)]
(click: ?b2)[(set: $body to ?b2)]
(click: ?b3)[(set: $body to ?b3)]
(click: ?b4)[(set: $body to ?b4)]
(click: ?n1)[(set: $name to ?n1)]
(click: ?n2)[(set: $name to ?n2)]
(click: ?n3)[(set: $name to ?n3)]
(click: ?n4)[(set: $name to ?n4)]
(click: ?n5)[(set: $name to ?n5)]
(click: ?n6)[(set: $name to ?n6)]
It's time to make a quick character to drop into your game of Legacy.
First, let's pick your role in the Family:
[Leader]<leader|
//When you train someone,// hold 3. When they use the training, spend hold to: give their roll +1; add a tag to their gear; take any consequences yourself.
//When you die,// issue a final command. Your party has Advantage when they work to complete it.
(click: ?leader)[(set:$role_move to "//When you train someone,// hold 3. When they use the training, spend hold to: give their roll +1; add a tag to their gear; take any consequences yourself.")(set:$death_move to "//When you die,// issue a final command. Your party has Advantage when they work to complete it.")(goto: "Stats")]
[Agent]<agent|
Say a field you're an expert in: scavenging, negotiation, hunting, etc. //When you use your skills,// reveal a hidden truth of the situation and get +1 forward acting on it.
//When you die,// reveal the last step to your mission. If it’s done, the mission succeeds.
(click: ?agent)[(set:$role_move to "//Say a field you're an expert in: scavenging, negotiation, hunting, etc. //When you use your skills,// reveal a hidden truth of the situation and get +1 forward acting on it. ")(set:$death_move to "//When you die,// reveal the last step to your mission. If it’s done, the mission succeeds.")(goto: "Stats")]
[Rebel]<rebel|
//When you break your family's code,// roll +Steel. On a hit they won’t prioritise punishing you. On a 10+ get +1 Forward to consort with their rivals or enemies.
//When you die,// your Family finally respects your outlook. Say a way they change to remember you.
(click: ?rebel)[(set:$role_move to "//When you break your family's code,// roll +Steel. On a hit they won’t prioritise punishing you. On a 10+ get +1 Forward to consort with their rivals or enemies. ")(set:$death_move to "//When you die,// your Family finally respects your outlook. Say a way they change to remember you.")(goto: "Stats")]
[Outsider]<outsider|
//You can take 1-harm to roll with advantage.// Say how side effects twist the environment or your body.
//When you die,// terrible energies scour the area. Those that brave the maelstrom can find a Device on your body.
(click: ?outsider)[(set:$role_move to "//You can take 1-harm to roll with advantage.// Say how side effects twist the environment or your body.")(set:$death_move to "//When you die,// terrible energies scour the area. Those that brave the maelstrom can find a Device on your body.")(goto: "Stats")]
(set: $force to 0)(set: $sway to 0)(set: $steel to 0)(set: $lore to 0)(set: $robot to 0)
Force: [-1]<f1|, [0]<f2|, [1]<f3|? (click: ?f1)[(set: $force to -1)](click: ?f2)[(set: $force to 0)](click: ?f3)[(set: $force to 1)]
Lore: [-1]<l1|, [0]<l2|, [1]<l3|? (click: ?l1)[(set: $lore to -1)](click: ?l2)[(set: $lore to 0)](click: ?l3)[(set: $lore to 1)]
Sway: [-1]<sw1|, [0]<sw2|, [1]<sw3|? (click: ?sw1)[(set: $sway to -1)](click: ?sw2)[(set: $sway to 0)](click: ?sw3)[(set: $sway to 1)]
Steel: [-1]<st1|, [0]<st2|, [1]<st3|? (click: ?st1)[(set: $steel to -1)](click: ?st2)[(set: $steel to 0)](click: ?st3)[(set: $steel to 1)]
[Summary]<summary| (click-replace: ?summary)[(display: "Confirm Stats")]
You have:
Force $force
Lore $lore
Sway $sway
Steel $steel
That ok?
[[Yes->Family]]
(link: "No")[(replace: ?statChoice)[(display: "Stat Choice")]]
Double-click this passage to edit it.
<h1>Stats</h1>
You have +1, 0, 0, -1 to divide between your stats.
You have:
|statChoice>[(display: "Stat Choice")]
Double-click this passage to edit it.
<h1>$name</h1>
**Look**
(if: $robot is 1)[$gender, $face face, $eyes voice, $body body.](else:)[$gender, $face face, $eyes eyes, $body body.]
**Stats**
Force $force Lore $lore Steel $steel Sway $sway
**Role Move**
$role_move
**Inheritance Move**
$move2
**Death Move**
$death_move
[[Reset->Role]]
<h3>Stats</h3>
You get +1 to a stat. [Lore]<choice1| or [Steel]<choice2|?
(click: ?choice1)[(set: $lore to it +1)](click: ?choice2)[(set: $steel to it +1)]
<h3>Inheritance Move</h3>
Pick one:
[Radio Rig: You can sense when Tech is within a mile, and track it down to within 100 metres.]<move1|
[Pain Box: You have a device that causes intense pain in anyone within a few dozen metres (melee, non-lethal, area, aberrant).]<move2|
[Survey drone: So long as your trail’s visible from the air, you can roll +Lore with Wasteland Survival.]<move3|
[Hot Rod: Add +2 to your Vehicle investment when picking gear. You can move points between its stats with 15 minutes of tinkering.]<move4|
[Educated: If you advise someone based on your
knowledge of the Before, they get +1 Forward.]<move5|
<h3>Look</h3>
Pick one for each:
**Gender expression:** [Masculine]<g1|, [Feminine]<g2|, [Concealed]<g3|, [Ambiguous]<g4|.
**Face:** [pale]<f1|, [young]<f2|, [gaunt]<f3|, [plump]<f4|.
**Eyes:** [implanted]<e1|, [squinty]<e2|, [quick]<e3|, [blind]<e4|.
**Body:** [compact]<b1|, [bony]<b2|, [heavyset]<b3|, [bent]<b4|.
**Name:** [Ion]<n1|, [Lux]<n2|, [Albert]<n3|, [Tilda]<n4|, [Doc]<n5|, [Cascade]<n6|, [something else]<n7|.(click: ?n7)[(set: $name to (prompt: "Enter name:"))]
[[Onwards!->Results]]
(click: ?move1)[(set: $move2 to ?move1)]
(click: ?move2)[(set: $move2 to ?move2)]
(click: ?move3)[(set: $move2 to ?move3)]
(click: ?move4)[(set: $move2 to ?move4)]
(click: ?move5)[(set: $move2 to ?move5)]
(click: ?g1)[(set: $gender to ?g1)]
(click: ?g2)[(set: $gender to ?g2)]
(click: ?g3)[(set: $gender to ?g3)]
(click: ?g4)[(set: $gender to ?g4)]
(click: ?f1)[(set: $face to ?f1)]
(click: ?f2)[(set: $face to ?f2)]
(click: ?f3)[(set: $face to ?f3)]
(click: ?f4)[(set: $face to ?f4)]
(click: ?e1)[(set: $eyes to ?e1)]
(click: ?e2)[(set: $eyes to ?e2)]
(click: ?e3)[(set: $eyes to ?e3)]
(click: ?e4)[(set: $eyes to ?e4)]
(click: ?b1)[(set: $body to ?b1)]
(click: ?b2)[(set: $body to ?b2)]
(click: ?b3)[(set: $body to ?b3)]
(click: ?b4)[(set: $body to ?b4)]
(click: ?n1)[(set: $name to ?n1)]
(click: ?n2)[(set: $name to ?n2)]
(click: ?n3)[(set: $name to ?n3)]
(click: ?n4)[(set: $name to ?n4)]
(click: ?n5)[(set: $name to ?n5)]
(click: ?n6)[(set: $name to ?n6)]