Douglas Santana Mota, main author of the upcoming Mirrors in the Ruins, wanted to talk a little about the lessons he’s learned running Legacy. More GM advice is one of the regular requests I get for a revised version of Legacy, so I thought I’d give him a place to talk. Take it away, Douglas! We […]
The Synthetic Hive was the clear winner of the Family playbook poll, but now it’s Character’s turn. Head over to the poll here to say which of the 4 new Mirrors playbooks you’d like to see!
Things are pretty quiet on the What Ho World front at the moment – we’re going through playtests and nailing down how card printing and deck fulfillment is going to work. That’s all pretty dull to talk about though, so instead I thought I’d show you something very exciting: the art! Like the rest of […]
Our poll had a runaway leader: here’s the first playbook we’re spoiling from Mirrors, the Synthetic Hive. As you might expect, the Hive is all about technology. Specifically, Tech. Most of their moves involve spending or gaining it, and especially with Vast Digital Archives the Hive has a strong incentive to go out into the […]
Design is proceeding apace with Mirrors in the Ruins, and so we thought we’d give our fans a chance to see some of what we were planning. Head to the G+ poll here to pick which playbook you want to see!
Exciting news for Legacy: I’ve teamed up with another designer to begin work on another supplement for the game! Mirrors in the Ruins will look at the inhuman things that make their home in the Wasteland, and give you a chance to explore how the post-apocalyptic world looks from their perspective with family and character […]
What Ho, World! is in a bit of an interstitial state at the moment – while we wait for playtesting feedback there’s not much for us to do but source art and shop for printers. Still, one thing I’ve noticed: PDFs suck for playtesting a card-based game! They’re static, hard to handle, and don’t have […]
Hi! It’s been a while since we’ve been able to focus on game design, but we’re happy to announce that What Ho World is now available to be playtested! It’s gone through quite a few revisions since it was last promoted, but we’re quite proud of its current status and hope you enjoy it too! […]
While players in Legacy have plenty of ways to proactively chase their plots and change the world, it’s helpful as a GM to have ways of introducing adversity and opportunity into the character’s lives. Here are some places to find inspiration in Legacy. First Session The procedure laid out in Chapter 1 builds a world […]
Post-apocalyptic fiction and over-the-top vehicles are strongly linked in many minds, and if Legacy had been written after seeingFury Road you can bet it would have had more focus devoted to the chariots of the wasteland! The core game’s rules allow you to play a game where these vehicles play a part, but it’d be […]