We’ve just sent the (hopefully) final PDF of Mirrors in the Ruins to playtesters – assuming no huge errors are found, you should be able to get your hands on it within the week! As a reminder, it includes: 8 playbooks, showing the perspective of the inhuman things that haunt the wasteland. Each ‘type’ of Read more about Legacy: Mirrors in the Ruins coming soon![…]
Douglas Santana Mota, main author of the upcoming Mirrors in the Ruins, wanted to talk a little about the lessons he’s learned running Legacy. More GM advice is one of the regular requests I get for a revised version of Legacy, so I thought I’d give him a place to talk. Take it away, Douglas! We Read more about Guest Post: Talking Legacy[…]
Our poll had a runaway leader: here’s the first playbook we’re spoiling from Mirrors, the Synthetic Hive. As you might expect, the Hive is all about technology. Specifically, Tech. Most of their moves involve spending or gaining it, and especially with Vast Digital Archives the Hive has a strong incentive to go out into the Read more about New Playbook: The Synthetic Hive[…]
Design is proceeding apace with Mirrors in the Ruins, and so we thought we’d give our fans a chance to see some of what we were planning. Head to the G+ poll here to pick which playbook you want to see!
Exciting news for Legacy: I’ve teamed up with another designer to begin work on another supplement for the game! Mirrors in the Ruins will look at the inhuman things that make their home in the Wasteland, and give you a chance to explore how the post-apocalyptic world looks from their perspective with family and character Read more about Legacy: Mirrors in the Ruins[…]
While players in Legacy have plenty of ways to proactively chase their plots and change the world, it’s helpful as a GM to have ways of introducing adversity and opportunity into the character’s lives. Here are some places to find inspiration in Legacy. First Session The procedure laid out in Chapter 1 builds a world Read more about Legacy: Finding the Drama[…]
Post-apocalyptic fiction and over-the-top vehicles are strongly linked in many minds, and if Legacy had been written after seeingFury Road you can bet it would have had more focus devoted to the chariots of the wasteland! The core game’s rules allow you to play a game where these vehicles play a part, but it’d be Read more about Legacy: The Road Wars[…]