Ghost Ship v0.1.3 now out

I’ve just uploaded a new version of Ghost Ship. New in this edition: Ship construction rules. Drone and Ship modules. Programs for your characters to use. Strange quirks for characters to develop. And much more! It’s still not quite playable, but it’s getting close and closer all the time! Check out the new version and Read more about Ghost Ship v0.1.3 now out[…]

Ghost Ship: Draft now available to read!

Ghost Ship isn’t anywhere near complete – I don’t even think it’s playable – but as I put a draft together for some friends to look over I thought I might as well put it up here for everyone else to check out. If you’re interested, here’s the main book: And here’s the Google Drive Read more about Ghost Ship: Draft now available to read![…]

Ghost Ship: Marking Time

Space is big. You just won’t believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it’s a long way down the road to the chemist’s, but that’s just peanuts to space. – Douglas Adams, The Hitchhiker’s Guide to the Galaxy One of the big barriers to human space travel is just Read more about Ghost Ship: Marking Time[…]

Ghost Ship: Character Basics

Ghost Ship‘s characters are in the rare position of being purely virtual entities, which means that they don’t have many of the stats that characters often do. Instead, their abilities are defined by three things: the intrinsic strengths of their mind, their background and memories, and the stresses they have come under. The first two Read more about Ghost Ship: Character Basics[…]