What Ho World Design Diary 5: Trying Twine

What Ho, World! is in a bit of an interstitial state at the moment – while we wait for playtesting feedback there’s not much for us to do but source art and shop for printers. Still, one thing I’ve noticed: PDFs suck for playtesting a card-based game! They’re static, hard to handle, and don’t have Read more about What Ho World Design Diary 5: Trying Twine[…]

What Ho World Design Diary 4: Ready for Playtesting!

Hi! It’s been a while since we’ve been able to focus on game design, but we’re happy to announce that What Ho World is now available to be playtested! It’s gone through quite a few revisions since it was last promoted, but we’re quite proud of its current status and hope you enjoy it too! Read more about What Ho World Design Diary 4: Ready for Playtesting![…]

What Ho, World! Design Diary 3: Simple Setup and the Virtues of Cards

One of the weaknesses of RPGs compared to other tabletop games can be the high levels of investment a group has to put in before starting to play a game. While the majority of board games aside from the most complex can be set up and ready to go within half an hour, many RPGs Read more about What Ho, World! Design Diary 3: Simple Setup and the Virtues of Cards[…]

What Ho, World! Design Diary 2: Stats and Moves

Thanks for joining us again for another look at the What Ho, World! design process! This time, I’m looking at the basic nuts and bolts of the game’s system. Stats Once you have the archetypes you want sorted (see part 1)  you’re most of the way to deciding on the stats you want. I tend Read more about What Ho, World! Design Diary 2: Stats and Moves[…]

What Ho World Design Diary 1: The Basics

We’re big fans of the whimsical, free-wheeling chaos of books like P. G. Wodehouse’s Jeeves stories, Fred and Ginger films like Top Hat and The Gay Divorcee and similar works, so after I’d finished putting together Legacy I thought it’d be a nice change – not to mention a challenge – to build a game that tried to evoke Read more about What Ho World Design Diary 1: The Basics[…]