Design Diary

Rhapsody of Blood in public playtesting!

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Hey folks, Just thought I’d let you know that I’ve started running a playtest of Rhapsody of Blood for those folks over at The Gauntlet. Our first session is live on youtube now: Here’s the version of the game we’re playing, and here’s the google sheets document we’re using to track characters. If you end […]

Design Diary

Legacy Playtest Session Writeup: 14th June 2017

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Beginning the playtest As it turns out Roll20 is pretty flaky, so I didn’t get to record the world creation setting. Ah well. The group was me plus five others: Ed, Ellie, Laurence, Stephen and Angel. Step 1: Broad Strokes We discussed what sort of world the game was set in – near future earth, far future earth, space station, […]

Design Diary

Legacy 2e: Know Your Role!

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The relationship between your family and your character is Legacy’s big unique thing, but it’s distinct enough from the standard mode of RPGs that it could do with more support than 1e provided. One of my priorities with the 2nd edition is to provide you with more tools to describe that relationship – how your family […]

Design Diary

Ghost Ship v0.1.3 now out

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I’ve just uploaded a new version of Ghost Ship. New in this edition: Ship construction rules. Drone and Ship modules. Programs for your characters to use. Strange quirks for characters to develop. And much more! It’s still not quite playable, but it’s getting close and closer all the time! Check out the new version and […]

Design Diary

Ghost Ship: Attack of the Drones

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While a ship piloted by Ghosts can react quicker, travel further and need far fewer resources than a human-piloted vessel, a physical presence is still required for a crew to perform most of the tasks people are willing to pay big money for. The game’s solution for this is drones. A robotic shell housing a […]

Design Diary

Ghost Ship: Marking Time

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Space is big. You just won’t believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it’s a long way down the road to the chemist’s, but that’s just peanuts to space. – Douglas Adams, The Hitchhiker’s Guide to the Galaxy One of the big barriers to human space travel is just […]

Design Diary

Ghost Ship: Character Basics

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Ghost Ship‘s characters are in the rare position of being purely virtual entities, which means that they don’t have many of the stats that characters often do. Instead, their abilities are defined by three things: the intrinsic strengths of their mind, their background and memories, and the stresses they have come under. The first two […]