Design Diary

Legacy 2e: Know Your Role!

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The relationship between your family and your character is Legacy’s big unique thing, but it’s distinct enough from the standard mode of RPGs that it could do with more support than 1e provided. One of my priorities with the 2nd edition is to provide you with more tools to describe that relationship – how your family […]

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UFO Press on Patreon!

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I’ve launched a Patreon! Every month I’ll post new RPG content to the Patreon free for all backers. These could be playbooks or scenarios for UFO Press games, subsystems you can drop into ongoing games to do something different for a session, or micro RPGs similar to the ones we wrote for the 200 word […]

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UFO Press: April Update

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As I have a few projects on the go at the moment I thought I’d step back and write up where I am with each of them. Enjoy! Revising the Apocalypse At the moment I’m elbows-deep in Legacy: Life Among the Ruins, tinkering and tweaking to make a draft for its revised edition. I’m aiming […]

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Hijink system games now available! 

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I’ve just made What Ho World and Wizards Aren’t Gentlemen publicly available! These games are one-shot zero prep comedy games, compressed down into a 90-card deck that fits in your pocket. Loosely based on the Apocalypse World engine, What Ho, World tries to evoke Wodehousian humour: feckless gentlemen of leisure, dependable servants and meddling great-aunts. […]

Design Diary

Ghost Ship v0.1.3 now out

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I’ve just uploaded a new version of Ghost Ship. New in this edition: Ship construction rules. Drone and Ship modules. Programs for your characters to use. Strange quirks for characters to develop. And much more! It’s still not quite playable, but it’s getting close and closer all the time! Check out the new version and […]

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Quick Characters for Legacy

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One of the things I’m hard at work on is a revised edition of Legacy. Part of this process is to identify bits of the original version that didn’t quite work in play: the one I’m talking about today is character focus. One common complaint is that with every player getting their own faction, games […]

Design Diary

Ghost Ship: Attack of the Drones

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While a ship piloted by Ghosts can react quicker, travel further and need far fewer resources than a human-piloted vessel, a physical presence is still required for a crew to perform most of the tasks people are willing to pay big money for. The game’s solution for this is drones. A robotic shell housing a […]

Legacy

Legacy: Family Example of Play

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The part of Legacy I get the most questions about is the interface between the Family and Character levels. We’re working on ways of making this more flexible in Legacy 2e, but for the current version I try to stick to two ideas: 1) The Character has de facto control over the Family’s operations. 2) […]