Legacy: Scarcity vs Adaptation

As I’ve been promoting Legacy 2nd Edition basically everywhere it’s made me really think about what sets it apart from Apocalypse World. It’d be easy to say it’s the family mechanics – that’s certainly the big showcase mechanic. But for me it goes deeper.

Essentially, it’s about the philosophy of the game. Most post-apoc fiction is about scarcity: of food, meds, shelter, whatever. Legacy certainly has some of that – Surpluses and Needs define families. But it’s far more about evolution and adaptation.

See, it’s not like the world ended. It just changed. In ecological terms, the old ways have low fitness for this new environment, but there are new niches out there, ready for whoever adapts to exploit them. Or you can spend effort building a niche for yourself.

This means that families gradually become as weird as the world you’ve created – culturally, technologically or biologically. And who’s to say the monsters of the wasteland remain monstrous? A few generations down the line, ghouls might be your best friends.

So, ¬†Legacy’s wasteland isn’t dusty and entropic. It’s a verdant, vibrant and chaotic, bursting with bright and deadly colours. But it’s a place life can thrive – the question is whether that includes humanity, or if you’ll move beyond humanity to survive.

Anyway, that’s my thoughts for the day. Check out the kickstarter at https://www.kickstarter.com/projects/1549920133/legacy-life-among-the-ruins-2nd-edition to learn more!