The old world was twisted and ravaged by the Fall. Out of its ruins, your clan of survivors have emerged, as changed by catastrophe as the world around them. As generations rise and fall, what tales of wonder and horror will your family tell?
Expansions for Legacy:
Expanding on the basic game, Echoes of the Fall gives players and GMs extra options to use in the game. Rear strange beasts, unlock new powers from the technology that you scavenge, and find new wonders and horrors in the wasteland.
Looking at the wasteland from an entirely different perspective, Mirrors in the Ruins gives you monsters and machines to play as, grand projects to build up, hostile environments to travel through, and tools for deception and underhanded dealings between Families and Factions.
Based on a heavily modified version of the Powered by the Apocalypse Engine (as seen in Legacy), these games give you all you need in a pack of cards to create a one-shot story of farce, ambition, comedy and hubris – all without a GM or prep.
Set in the leisurely lives of 1920s London, What Ho, World! brings you Wodehousian tales of gentlemen of leisure, dependable servants and overbearing great-aunts.
A one-shot, GM-less game about the strange events that shatter mundane life, the survivors trying to hold on to the incomprehensible truth they glimpsed, and the agents trying to understand the truth of what really happened.